This update brings depth-based editing and smarter inpainting. I've added depth masking support, which lets you create masks based on distance from the camera. This is useful for things like faking background blur or adding lights that naturally fit into the scene. There's also a new inpainting model that does a much better job at removing objects compared to the previous basic algorithm. On the performance side, I've rewritten the library loading code so it only renders visible thumbnails, making large libraries feel much snappier. ROI rendering also got improved for smoother editing while zoomed in, and you can now pick your preferred quality level for live previews.
You can now create masks based on depth. This opens up some nice creative options like faking background blur, adding lights that blend naturally into the scene, or isolating subjects at a certain distance. Here are some examples. In the first one, I added a bright light coming from the right. In the second, I combined a depth map with a negative linear mask to create a spotlight effect pointing at me.
The new inpainting model does a way better job than the old basic algorithm. It runs locally on your device and doesn't require the RapidRAW-AI-Connector.
I rewrote large parts of the library loading code. The library now only renders thumbnails that are actually visible on screen, so large folders and big libraries should feel a lot snappier. I also added a flat list view as a new thumbnail mode: ROI rendering got improved quite a bit and you should notice smoother rendering while zoomed in. There is also a new dropdown to select your preferred rendering quality for live previews.New Features
Depth Masking
Before
After
Quick Inpainting
Before
After
Performance Improvements in Library
ROI Rendering
Core Improvements
What to Download
| OS | Architecture | Format | Download Link |
|---|---|---|---|
| Windows | x64 | .exe
| RapidRAW for Windows |
| macOS (Apple Silicon) | ARM64 | .dmg
| RapidRAW for macOS ARM |
| macOS (Intel) | x64 | .dmg
| RapidRAW for macOS x64 |
| Ubuntu 22.04 | x86_64 | .deb
| RapidRAW for Ubuntu 22.04 |
| Ubuntu 24.04 | x86_64 | .deb
| RapidRAW for Ubuntu 24.04 |
For other platforms and formats (ARM builds, RPM, AppImage, etc.), check the full asset list below.
Running on Windows, macOS and Linux
RapidRAW is not yet code-signed, so Windows and macOS may show warnings when launching the app. On Linux, GPU driver differences require a default compatibility mode.
-
Windows: When launching the app, you may see a Windows Defender SmartScreen warning.
- Click "More info" → "Run anyway" to proceed.
-
macOS: You'll need to remove the quarantine flag after installation, otherwise macOS may report the app as corrupted:
xattr -dr com.apple.quarantine /Applications/RapidRAW.app-
Linux: The app starts in compatibility mode by default to ensure stability across different GPU drivers and distributions.
- Disable compatibility mode in Settings to enable full GPU acceleration.