This update is packed with new editing tools and smarter processing. I've added AI-powered denoising based on nind-denoise, a full image analytics panel with waveforms and scopes, and new parametric masking options for targeting specific colors or luminance zones. Subject masking has also been upgraded with SAM-2 models and single-click selection. On the export side, there's now support for JPEG XL, WebP, and CUBE LUTs - the last one being great if you want to bring color grades from RapidRAW into a video editor. Under the hood, I've added an LRU cache for instant image switching and region-of-interest rendering, which makes editing while zoomed in significantly faster.
Previously, RapidRAW only had a traditional BM3D denoiser. It produced decent results, but it was never really competitive with the newer AI-based denoising methods found in other software.
So I'm excited to introduce a new denoising method based on nind-denoise. It can be applied directly to RAW images to naturally remove noise while preserving detail.
The results speak for themselves:
Due to dependency limitations, NIND denoise is not yet GPU accelerated, so it will take some time to process each image. In future versions, once things have matured, I plan to support batch denoising and move the processing over to the RapidRAW AI Connector, which supports GPU acceleration. RapidRAW now features a switchable image analytics panel, giving you multiple ways to exactly visualize what's going on with your edit in real time.
Supported modes:
I've added two new mask types that let you quickly target specific color ranges or luminance zones in your image. This release ships with updated, more accurate, and higher resolution AI subject detection models based on SAM-2. On top of that, I've implemented single point masking - just click on your subject and it gets selected. No need to draw a bounding box around it first. This update adds support for a bunch of new export formats, including JPEG XL, WebP, and CUBE LUTs. The LUT export is something I'm particularly happy about: You can screenshot a frame from your video editor, color grade it in RapidRAW, export the result as a LUT, and then apply that same color grade back in the video editor at full quality. RapidRAW now keeps recently viewed images in a cache, so switching between them is instant and seamless. This is especially useful when you're culling and need to quickly flip back and forth to check focus.
Previously, dragging sliders while zoomed in would lag and stutter because the entire image was being reprocessed on every change. Now RapidRAW only processes the region that's actually visible in the viewport, which gives a huge speedup when editing zoomed in.
New Features
NIND Denoising
Original
BM3D
NIND
Credits for this denoising method go to @trougnouf's nind-denoise.
Image Analytics Panel
Parametric Color & Luminance Masks
Single Point Subject Masks
JPEG XL, WebP, and Additional Format Support
LRU Cache
ROI Rendering
Core Improvements
What to Download
| OS | Architecture | Format | Download Link |
|---|---|---|---|
| Windows | x64 | .exe
| RapidRAW for Windows |
| macOS (Apple Silicon) | ARM64 | .dmg
| RapidRAW for macOS ARM |
| macOS (Intel) | x64 | .dmg
| RapidRAW for macOS x64 |
| Ubuntu 22.04 | x86_64 | .deb
| RapidRAW for Ubuntu 22.04 |
| Ubuntu 24.04 | x86_64 | .deb
| RapidRAW for Ubuntu 24.04 |
For other platforms and formats (ARM builds, RPM, AppImage, etc.), check the full asset list below.
Running on Windows, macOS and Linux
RapidRAW is not yet code-signed, so Windows and macOS may show warnings when launching the app. On Linux, GPU driver differences require a default compatibility mode.
-
Windows: When launching the app, you may see a Windows Defender SmartScreen warning.
- Click "More info" → "Run anyway" to proceed.
-
macOS: You'll need to remove the quarantine flag after installation, otherwise macOS may report the app as corrupted:
xattr -dr com.apple.quarantine /Applications/RapidRAW.app-
Linux: The app starts in compatibility mode by default to ensure stability across different GPU drivers and distributions.
- Disable compatibility mode in Settings to enable full GPU acceleration.