github CriticalFlaw/flawhud 2024.0501
v2024.0501

latest releases: 2026.0110, 2025.1020, 2025.0802...
2 years ago

What's Changed

  • Added back the countdown timer and reactor core meters in Player/Robot Destruction UI Mode @impale1 (#416)
  • Added back the missing zoom button when previewing store items in fullscreen by @impale1 (#422)
  • Fixed a text panel cutoff when viewing Mann Up rewards by @rabscootle (#446)
  • Fixed an issue where the game would lag when switching between Engineer PDA menus (#361)
  • Fixed the Vaccinator charge panel overlapping the Medic shield meter in MvM (#430)
  • Miscellaneous visual tweaks and bug-fixes by @impale1 and @TheRSO (#416, #422, #431, #454)
  • Removed clovervidias closed captions to fix a recurring game crash (#396)
  • Removed an unused button in matchmaking ping panel by @impale1 (#416)
  • Reverted the chat font change from the previous release to fix issues when playing on Linux (#440)
  • Rotated the 3D player model to fix character faces being blocked by their own weapons by @TheRSO
  • Updated MvM progress bar, upgrade menu, tours logo and scoreboard by @TheRSO (#448, #449, #451)
  • Updated the HUD for the April 18, 2024 Update: https://www.teamfortress.com/post.php?id=220436
  • Updated the Hybrid Arena UI to match the flawhud theme (#426)
  • Updated the placement of the Eureka Effect menu by @impale1 (#422)
  • Updated the War Paint inspection panel to support all seed values by @impale1 (#422)
  • Updated localization files (#452)
    • 🇫🇮 Finnish localization added by @Eerorri
    • 🇧🇪 Dutch localization added by @Platina6978
    • 🇵🇱 Polish localization added by @kamild1996

New Contributors

Full Changelog: 2023.1013...2024.0000

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