github CriticalFlaw/flawhud 2022.1030
v2022.1030

latest releases: 2026.0110, 2025.1020, 2025.0802...
3 years ago
  • Added back the missing screen for viewing the map's intro movie.
  • Added player stats to the loading screen seen while joining a server.
  • Added a Refresh HUD button to the main menu.
    • Same feature from the HUD Tools menu will now do a hard refresh using toggle mat_aaquality.
  • Added a customizability for 32-player scoreboards via the editor.
    • This replaces the previous fullscreen scoreboard customization.
  • Updated the color scheme used throughout the HUD.
    • Team colors are now more consistent.
    • Removed redundant or unused colors.
    • Colors representing high and low values are now brighter.
    • The HUD now uses TanLight instead of pure white.
    • Improved colors consistency throughout the HUD.
  • Health and ammo are now placed in the corners by default.
    • The previous centered layout is available as a separate download and customization in the editor.
  • Improved compatibility when using a controller or the Steam Deck.
  • Improved visibility on the KOTH timer when a team is holding the point.
  • Fixed the Arena Mode class selection not using the correct styling.
  • Fixed black bars appearing when viewing items in 1440p resolutions.
  • Fixed player status appearing cut off in very high resolutions
  • Backported relevant HUD changes from the main game.
  • Visual changes throughout the HUD to improve visibility.
  • Redesigned the tournament spectator to work on most resolutions.
  • Removed the outlined crosshair customization.
  • Updated the Team Fortress logo seen on the main menu - @Metisz
  • Replaced the CreatorsTF link with PotatoTF
  • Updated localization files - @Tiagoquix, @DimitriDR

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