Main changes
- pgba: add mGBA core
- ui: add roms count in rom listing
- ui: improve filtering
- ui: fix roms listbox up/down
- ui: fix roms/systems filtering
- ui: rename FILTER_AVAILABLE to FILTER_MISSING
- ui: fix fit scaling on high resolution screens
- config: big refactor (may need manual deletion of old configs files)
- config: allow adding custom roms paths to config file
- common: remove embedded gamelist support(use gamelist.xml files found in roms paths)
- common: set option "FILTER_AVAILABLE" to "ON" by default
- misc: add support for loading game from console argument
- pgen: fix roms paths
- fbneo: bump to latest git revision : https://github.com/finalburnneo/FBNeo/tree/36092078ac2ba48acf2105d2cad8310ab2236224
- pfbneo: fix driver lookup
- vita: enable large heap size (256MB)
- vita: enable console games back
- vita: fix scaling options (missing scale 2x)
- vita: fix crash in release builds
- vita: fix fbneo core bump
- switch: fix libmpv crash on second app launch
- windows/linux: fix fullscreen on/off option
Notes
- windows, vita and ps4 platforms were not fully tested
Notes (pfbneo)
- Since version 7.0, "gamelist.xml" files are not included anymore in the binaries. The "gamelist.xml" file provide information about each game (name, genre, release date, if the game is a clone, etc...). If you do not provide your own "gamelist.xml" in each pfbneo rom folder, you will miss some information. If you do not have them, they can be created with a tool like Skraper (or my own command line one sscrap). Else you can download them from the repository history and put them in the corresponding rom folder (and rename them to "gamelist.xml").
Know bugs
- The roms are not correctly detected on first app launch, please launch the app a second time to see your roms...