Push Release 7.4.0.1
- Self unload adjustments for #2960
- Enhancement for #2963
- Vegetable harvester offset adjustments
- PathfinderContext refactoring
- Balefinder improvements #2816
- Implemented bale manager with lock and unlock features for bales.
- Changed bale finder pathfinding to new controller.
- Slows down while the bale grabber is moving.
- Final adjustments for #2783
- Applied the same logic to silo loaders (Ropa Maus, ...)
- Implemented pathfinder controller for silo loaders (Ropa Maus, ...) and bunker silo driver.
- The Pipecontroller moveable pipe was not working with pipes on the right side.
- Added config to disable parts of the pipe.
- An example is the Dewulf P3K Profi implement.
- Added vehicle configs, if the pipe moving tools can't be found automatically. For example the Dewulf ZKIVSE needs these config values.
- Load and save adjusted to work better in the course manager menu. More intuitive, select course, click on load. Or select folder and click on save.
- Added error msg if the name to save a course is invalid, for example an empty name.
- Player set offset for fieldwork is saved until attached a new tool or reattached the same tool. #1548
- Fix: harvester pocket creation. Back up further with longer vehicles before starting the pocket, so they have room to drive fully into the pocket.
- Fix: combine unloader stuck behind combine. #2874
- Fix: combine unloader moving out of combine's way.
- Fix: towed harvester don't use combine headland turns (they won't be able to make it).
- Fix: Avoids constant field scans on leaving a vehicle. #2989
- Fix: Callstack when no path on headland found. #2959
- Fix: For detecting the rear silo wall correctly. #2772
- Fix: Proximity controller ignores loaded pallets.
- Fix: The wheel loader driver should skip the pathfinding, if the vehicle is in front of the silo and also in a quarter circle in front of the silo. #2939
- Fix: Combine unloader ignores avoid fruit setting. #2993