github Courseplay/Courseplay_FS22 7.0.1.3
Courseplay for FS22 v7.0.1.3

latest releases: 7.4.1.1, 7.4.1.0, 7.4.0.2...
2 years ago

Push Release 7.0.1.3

  • Only implements with ai marker or work area will be lowered/raised. #1047
  • Fixed setting input text bug. #983 and partly #1060
  • Fixed top/bottom page icon in then inGame menu.
  • Turn fixes for #1041
    • pathfinder turns with reverse will not
      lower implements too early
    • pathfinder and analytic turns should start lowering
      implements earlier to reduce waiting for lowering
      at the start of the row
  • Added global user setting to disable cp action event texts.
  • Setting values are now saved, instead of the current ix.
    (Should prevent similiar issues as #908 in the future.)
  • Added proximity sensors for combines.
  • Some debug refactoring
  • Course generator fix for #1086
  • The stone picker now works the same as the giants one after the 1.3 patch.
    • Stonepickers will now wait until it's unloaded.
    • Automatic unloading also works now, similiar to the giants helper. (when you place a Trailer behind it)
    • TODO: Implement autodrive interface for unloading.
  • Fixes course rename bug. #1092
  • Dragging a rope behind the driver. (Convoy)*
  • Course generator code refactoring
  • Fix for #1102
  • Fix for #1124

*Convoy max distance caused more issues, then benefits.
So we decided to change the system again.
Now every vehicle with the same course name will watch out for the vehicle in front of it and keep it's distance.
The distance is set to the highest value that any of those vehicles have.
Advantages: - You can drive any multitool course with only one vehicle.
- No more issues in turns or islands.
Disadvatage: - The vehicle at the front won't wait any longer. (We have a plan, but that got to wait for now...)

Don't miss a new Courseplay_FS22 release

NewReleases is sending notifications on new releases.