github CosmoCreeper/Sine v2.3
2.3.0

7 hours ago

v2.3 (code-named Dracarys) is finally here, releasing as our biggest update since v2! This update is launching with a new mod installation system, a completely new engine structure, a new script management system built from scratch, a GUI installer, and a more stable shell and batch script updating system.

A documentation repository has also been created and will be populated soon after this release.

✨ New features

  • Add a permissions-friendly zip downloading utility.
  • Implement a built-from-scratch JS management system, a better metadata storage format, and an instant loading system for JS.
  • Implement a new mod installation method that uses repository package zips, makes less requests to GitHub, and performs most operations locally.
  • Temporarily store old mod files between updates for reversion if the update fails.
  • Implement localization, allowing for translation to other languages (currently only English and Polski are supported).
  • Add placeholder text to the mods section when there are no mods and when all are disabled.
  • Replace the expanded marketplace with a link to the mod store (WIP website, and it will eventually allow for installing directly from it).
  • Add a standardized locale and engine packaging system for easy deployment.
  • Implement a chrome.manifest initialization method for mods.
  • Add an indicator (a blue dot) that will appear next to every mod that updates on the current settings page.
  • Add an Open mod folder option to the command palette.
  • Implement a stable batch and shell updating system that also allows for requiring updates to be installed before others.
  • Rebuild installer in C++ and add a GUI.
  • Label mods installed from the marketplace as such in the metadata, allowing to securely install data from verified code on the marketplace.
  • Implement a workflow to build the C++ installers.
  • Implement support for Sine store mod installation system when the store is complete.
  • Implement a live unloading feature for mods that choose to support it.

🔧 Fixes and improvements

  • Add support for Linux in engine automation scripts.
  • Add a prettier formatter config to standardize formatting.
  • Remove auto-installers from the source code and split them into a separate repo.
  • Fix settings page styling in Zen.
  • Remove reliance on fx-autoconfig for loading Sine and other scripts, replace with a bootloader that only loads Sine, allowing it the freedom to launch scripts.
  • Switch some elements to XUL.
  • Optimize styling.
  • Remove unwanted blue outline from input field in command palette.
  • Increase command palette roundness.
  • Store mod CSS and JS file paths as relative paths rather than links, cutting down on file size and simplifying developer management.
  • Remove reliance on the Motion library and replace it with native CSS.
  • Only fetch GitHub API data when only necessary data is missing.
  • Only display mod homepage button when it exists.
  • Command palette not loading unless settings page has been loaded in the current session.
  • Simplify control script and make it a singular background process.
  • Refactor codebase to split functionality between files.
  • Allow for github.com/user/repo format without the https:// at the beginning.
  • Fix GitHub link button for marketplace mods.
  • Fix separator label background.
  • Fix improper error handling with scripts.
  • Allow capitalized os/fork/notFork properties in mod metadata.
  • Fix word wrapping, button heights, and more with settings page styling.
  • Fix disable all mods toggle for JS.
  • Initialize the manager object once per process and share it.
  • Sanitize mod titles and descriptions.

⚠️ Breaking changes

  • Remove default property support for preferences in favor of defaultValue.
  • Remove js metadata support in favor of a more stable scripts.

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