Note: Download links are at the bottom of this post.
This release contains a whole new experimental Level Editor, which means that in combination
with the already existing Map Editor you can now create whole levels a lot easier. Give it a try!
Find the executable in the install directory.
We have also added many new options, previously only
available by manually editing the config file, to the options dialog.
Players will also notice (once we release the version after this one) that we have added an automatic update check on game launch.
As usual there are of course finally numerous minor tweaks here and there.
Changelog
Gameplay
- Change: You can now build more than one desk in the ward. More nurses means
a slightly faster throughput. - Change: Patients would previously queue outside toilets even though there were
free loos since it was dependant on number of people in the room. Now, as soon
as a loo becomes free another patient enters the room to use it,
even if there is a long queue for the sink).
If there is a queue for the sinks there is a chance the patient will leave
without washing their hands - but will not be happy about doing this. - Added: The ability to control alien behaviour - sitting, knocking doors,
only to be available through emergency or arrive like all other patients. - Added: Winning fax opens automatically and pauses the game.
- Added: Option to automatically accept wage increase requests when they "time out".
- Added: A new option allows for your average build content for each type of room
to be remembered, so will be added for each new room built later. - Fix: Doctors should get stuck less often, and handymen should not crash the
game as frequently. - Fix: It was not possible to replace a surgeon when a patient was in the room.
- Fix: Patients would sometimes get stuck inside a room when they should
have died.
User Interface
- Added: A new customization menu in the Options dialog. Most options from the
configuration file are now available for change in-game. - Added: A new directory menu in the Options dialog.
- Added: The game does now check for a more recent version of itself when
launching. - Added: A helpful message when the player puts more Researchers in the
research department than there are desks. - Added: The game now does a small integrity check on the Theme Hospital
files to make sure that the most common corruptions are not present. - Added: Confirm dialog to the quit/exit button on the main menu.
- Fix: The tooltip for the tutorial button was incorrect since the dialog
has been visually changed. - Fix: The announcer has had a few corrections made to his manuscripts.
He is very happy about this! - Removed: The settings menu is no longer available from within the game.
Hotkeys
Some hotkeys have been changed and/or added:
- Alt + A = Toggle Announcements
- Alt + M = Toggle Music
- Alt + S = Toggle Sound Effects
- Shift and + to zoom in five steps and Shift and - to zoom out five steps at a time.
Campaign levels
- Fix: An error in level 8 made it possible to win without meeting the
reputation criterion.
Custom levels
- Change: For random emergencies each illness now has its own average number of
patients to spawn. Previously they were all the same. - Fix: Researching improvements was not really possible on some custom levels,
i.e. if the map creator had made it so there were no machines at the start.
Demo files
- Fix: When winning the demo level CorsixTH looked for another level to load,
showing the wrong fax options and eventually crashing.
Languages
- Added: Korean language.
- Fix: It was not possible to dump strings for a language with unicode
characters in the name.
Compiling
- Fix: You could not compile the game with WITH_AUDIO=0 if SDL_mixer was
not present at all. - Fix: WITH_AUDIO=OFF is now illegal in combination with WITH_MOVIES=ON.