github ConfettiFX/The-Forge v1.42
Release 1.42 - April 15th, 2020 - macOS / iOS run-time

latest releases: v1.57, v1.56, v1.55...
3 years ago

Most of us are working from home now due to the Covid-19 outbreak. We are all trying to balance life and work in new ways. Since the last release we made a thorough pass through the macOS / iOS run-time, so that it is easier to make macOS your main development environment for games.
Unit-tests fixes:

  • Fixed wrong project ordering in XCode
  • Fixed build-time macOS / iOS warnings.
  • Fixed 03_Multithread until test not showing the appropriate charts for all threads
  • Fixed warnings in 06_MaterialPlayground due to wrong GLTF validation
  • Fixed visual artifacts in 08_GLTFViewer not producing correct normals due to wrong Metal shader.
  • Added missing projects to macOS / iOS workspace and removed unnecessary ones.
  • Fixed unit test 14_WaveIntrinsics macOS on AMD iMac. Implemented workaround for AMD driver issue on macOS.

Metal runtime fixes:

  • Fixed Metal issue handling barriers: scheduled barriers were being ignored, introducing visual artifacts due to read-write race condition.

Closed Issues:

  • #168 - 04_ExecuteInDirect poor performance on MacPro 2019, AMD Vega II, Catalina 10.15.3
  • #156 - Benchmark support?

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