github ConfettiFX/The-Forge v1.35
Release 1.35 - October 3rd - New Ozz Animation Unit Test | Updated Shader Translator | Maintenance update macOS / iOS

latest releases: v1.56, v1.55, V1.54...
4 years ago

After only a bit more than one week we wanted to ship a quick update ...

  • Ozz Animation System: there is a new unit test added to The Forge.

Ozz Inverse Kinematic: This unit test shows how to use Aim and Two bone IK solvers

Ozz Aim IK

Ozz Two Bone IK

  • Shader Translator:
    • Implicit cast fixes submitted for review
    • Added automated testing on mac via ssh from Windows - still requires integration in CI.
    • Argument buffer support
    • Fixed scalar swizzle in MSL
    • Fixed texture array output in MSL
    • Fixed indentation in MSL for compute shaders
    • Fixed redundant parenthesis in if statement warning in HLSL and MSL
    • Fixed texture object Load method output for MSL
  • Maintenance Update macOS / iOS:
    • Unified depth-stencil texture handling across macOS and iOS. To use a combined
    • The TEXTURE_CREATION_FLAG_ON_TILE flag now specifies that a render target attachment should neither be loaded or stored, in addition to ensuring that the attachment is memoryless on iOS
    • Added TEXTURE_CREATION_FLAG_ON_TILE to the depth buffers within many of the unit tests
    • Fixed a resource barrier issue in the Tessellation unit test on macOS and iOS
    • We still encounter many bugs especially on INTEL based devices. We have RADARs with Apple and we are hoping those will go away over time. Let us know if you need any help with the macOS / iOS run-time.

If you want to join us in sunny Encinitas, CA, USA as a graphics programmer, we would like to hear from you. If you are interested in working in our offices world-wide please let us know as well. We are in Spain, Netherlands, Ukraine, India, New Zealand and other places.

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