github ConfettiFX/The-Forge v1.21
Release 1.21 - December 1st, 2018 - Season Greetings with new Skinning Unit Test | Unified Vulkan Shaders

latest releases: v1.57, v1.56, v1.55...
5 years ago

The team will soon go into winter hybernation mode ... which means many Confetti people will fly home over the holiday season to spend time with their loved ones. We will be back with more releases next year, probably in February.

To send you season greetings, we extended our Ozz implementation by adding a new Skinning unit test:

PC Windows 10 DirectX 12 GeForce 950 Driver 411.63 with a resolution of 1080p
PC Windows 10 skinning unit test

Linux Ubuntu 18.04.1 LTS Vulkan 1.1.92 RADEON 480 Driver 18.30 with a resolution of 1920x1080
Ubuntu skinning unit test

iMac with AMD RADEON 580 (Part No. MNED2xx/A) with resolution of 1920x1080
macOS skinning unit test

iPhone 7 iOS 12.0.1 (16A404) with a resolution of 1334x750
iOS skinning unit test

XBOX One
XBOX One skinning unit test

  • Vulkan:
    • all three Vulkan platforms (Windows, Linux, Android) use now the same Vulkan shaders
    • Upgraded Linux and Windows SDK to 1.1.92.1
  • The math library now supports more integer data types
  • Updated assimp to use latest master + added projects instead of shipping binaries
  • macOS / iOS
    • Added support for iOS Gestures (Not currently in use in the unit-tests)
    • Improved pixel projected reflections on Metal Platforms
    • Upgraded all the XCode projects to target Xcode 10.1 (10B61) and iOS Version 12.0.1 (16A404)
    • Started Testing additionally on A12 Devices Phone Xs Max (Model MT5D2LL/A)
  • Numerous shader translator updates. Head over to Confetti Shader Translator check them out :-) It is getting more and more stable.

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