github CombatExtended-Continued/CombatExtended v1.6.7.4.0

2 hours ago

Combat Extended 7.4 “Waylith Awaits”

Features

  • Added support for orbit-to-surface artillery fire (and vice versa) to the bombardment mechanic for capable artillery pieces.
  • Expanded functionality of the AmmoInjectorOptions to accept non-bench specific tags.
  • Added mod option to disable the requirement for spotting markers for off-map, though this comes with a heavy accuracy penalty.

Fixes

  • Added 30x64mm Thermobaric missing market value.
  • Added 120mm mortar foam shell missing market value.
  • Corrected .45-70 Govt crafting costs and work amount.
  • 155mm Howitzer anti-grain shell now uses the correct projectile graphics.
  • High explosive and incendiary IEDs now display the correct radius when building them.
  • Fixed some incorrect references in compatibility .csproj files.
  • Underbarrel weapons now correctly switch ticks between bursts.
  • Fixed immature leafless plants failing to generate a hitbox.
  • Fixed a rare bug caused by pawns entering the hunkering recovery path with no current job.
  • Deconstructing a turret now unloads it instead of the ammo being deleted.
  • Fixed details for secondary damage from fragments/shrapnel not correctly displaying in the info tab.
  • Fixed a bug where “flying” pawns (such as wasp drones) where abnormally had to shoot.
  • Fixed a bug causing pawns to miss close ranged headshots that they were otherwise capable of hitting.
  • Fixed a bug where pawns standing on downed pawns or structures could not be hit by projectiles.
  • Fixed a bug caused by a map being deleted with a pawn affected by prometheum hediff present.
  • Interception checks now correctly factor in the map boundaries.
  • The ammoInjector now correctly accounts ammo used unique weapons.
  • Biotech
    ◦ Fixed tox grenade missing market value.
  • Odyssey
    ◦ Ancient soldiers with unique weapons will now correctly spawn with ammo.
    ◦ Magazine size increases are now correctly displayed in the weapon info tab.

Compatibility

  • Add integrated patches for the following mods:
    ◦ Anomalies Expected
    ◦ Anomalies Expected Addon
    ◦ Anomaly Portal
    ◦ Arsenal – Orbital Security
    ◦ Arsenal – The Juggernaut
    ◦ Arsenal – The New Republic
    ◦ DLC Collaboration – Void Universe
    ◦ Eventide Warcasket
    ◦ Faction – Elves
    ◦ Genetics – Mushkin
    ◦ Mechanoid Repurposing
    ◦ More Archotech Implants
    ◦ Mod Coilgun Mod
    ◦ Progression Education
    ◦ Shambler Variants
    ◦ The Cosmic Odyssey – Blessings of the Machine God
    ◦ Thrumbo Horn Weapons
    ◦ Vanilla Quests Expanded – The Generator
  • Updated integrated patches for the following mods:
    ◦ A Dog Said 2
    ◦ AOC The Cleanup Devil
    ◦ AV Mechtech
    ◦ Alpha Animals
    ◦ Altered Carbon – Ultratech Unleashed
    ◦ Androids Expanded
    ◦ Anty the War Ant
    ◦ Dub’s Rimatomics
    ◦ Girls Frontline Styles NL
    ◦ Machines of War
    ◦ Medieval Bowyer
    ◦ Miho Race
    ◦ Primitive Core
    ◦ Primitive Workbenches
    ◦ ReGrowth – Core
    ◦ Rimsenal – Spacer Faction
    ◦ Robotic Servitude
    ◦ Save Our Ship 2
    ◦ Spacer Arsenal
    ◦ Vanilla Animals Expanded – Endangered
    ◦ Vanilla Animals Expanded – Ice Sheet
    ◦ Vanilla Events Expanded
    ◦ Vanilla Factions Expanded – Medieval 2
    ◦ Vanilla Furniture Expanded – Security
    ◦ Vanilla Genetics Expanded
    ◦ Vanilla Quests Expanded – Drone Factory
    ◦ Vanilla Weapons Expanded
    ◦ Vanilla Weapons Expanded – Coilguns
    ◦ Warcaskets – Adeptus Astartes

Balance

  • Reduced .44-40 Winchest base sharp AP from 7.5 to 5.
  • Reduced .45-70 Govt base sharp AP from 9 to 6.
  • Biotech
    ◦ Increase tox grenade radius from 2.9 to 3.0 to match spreadsheet.

Misc.

  • Created CE_AmmoCrafting_40k trade tag and AmmoRecipeBase_40k base to appropriate handle multiple mods using the ammo.
  • Adjust icon scaling of various weapons.
  • CE auto turrets are no longer rotatable, matching vanilla behavior.
  • FSX and Prometheum now fall under the Manufactured thing category, rather than the Raw Resources category.
  • Updated translations:
    ◦ Simplified Chinese
    ◦ Spanish
    ◦ Latin American Spanish
  • Gave the doomsday and triple rocket launcher projectiles smoke and flame trail motes.
  • Harmony_GenRadial.LogNotEnoughSquaresError() now generates a warning instead. of an error.
  • Added suppression dev tools for testing purposes.
  • Projectiles that spawn pawns now use the launcher’s faction and the spawned pawns can have their mental state set.
  • Hid the Vanilla Expanded “usable with shields” stat from the info panel.

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