Combat Extended 7.3 “Now With Multithreading!”
Features
- Added support for laser/instant projectiles to world-map artillery.
- Added estimated hit chance for ranged attacks, visible when hovering over a target pawn with the shooter selected.
- Reworked how ammo the ammo gizmo works for weapons without magazines, like bows.
- Gizmo now displays the amount of the current ammo type the pawn has in their inventory, along with a total of all useable ammo for the equipped weapon if the pawn is carrying more than one type.
- Updated Multiplayer compatibility.
- Various performance updates.
- Cache highest cover, substantially improving performance in large battles.
- Cache weatherTracked to reduce how frequently it’s queried, reducing performance impact by around 50%.
- Significant improvements to bounding box generation, including the addition of (very minor) multithreading, reducing performance impact by nearly 65%. With very large mod lists, this may reduce loading time by 20+ seconds.
Fixes
- 27x145mm Mauser AP-I now has the correct AP.
- Flamethrower ammo now explodes when damaged.
- Fixed 50mm and 20mm Fliergerfaust Rockets not having aa ThingCategoryDef.
- The 75x350mmR and 76.2x539mmR APCR projectiles now use the APCR instead of AP texture.
- 76.2x385mmR and 90mm AP and APCR projectiles now use the correct Parent.
- Weight and Bulk capacity now have a minimum value of 0.1 to prevent underflow errors.
- Added a soundExplosion to Bullet damageDef, fixing an error encountered when explosive ammo that does Bullet damage (like HEDP) cooks off.
- CIWS turrets now correctly show their non-CIWS range rings when selected.
- Fixed autoloader graphics breaking on save.
- Fixed non-human hit chance not appropriately checking the pawn’s skill. New behavior is now closer to vanilla.
- Fixed a post-processing bug for carried bulk that could situationally cause extremely high inventory bulk to improve melee hit chance.
- Added a missing null check to the weatherTracker.
- Various fixes with melee (apparel) shields.
- Shield armor is no longer applied twice in the inventory stat display.
- Fixed an error where the body part (left shoulder) where the shield is “attached” to the pawn was having the armor from the shield counted twice.
- Fixed an error on area shields that was causing secondary damage to be counted twice for damage calculations.
- Fixed a bug with autoloaders that caused it to supply turrets with infinite ammo.
- Improved cleanup on the hunkering job, avoiding pawns hunkering indefinitely.
- Odyssey
- Added missing bodyShape to the Badger and Cyclops.
- Fixed typo in the Colossus Toad bodyShape patch.
- Hacked turrets now behave correctly.
- Untriggered hunter and wasp traps can now be hit by projectiles.
Compatibility
- Add integrated patches for the following mods:
- Astrofuel Gear
- Better Grenade Handling
- Better Traders Guild
- Bioferrite Chainsaw
- Biological Warfare
- Eltex Weaponry (Continued)
- Erin’s Rhy’aeth
- Giddy-Up 2 – Continued
- Girls’ Frontline 2 Nagan Apparel
- Halo – Rimworld Auxiliary Armory
- Outer Rim – Separatists
- Ponpeco Kid’s Clothes
- Rim of Evil – Northern Frontier
- Rim of the Fallen
- Thog’s Armor
- Thog’s Guns – Lead and Powder
- Vanilla Furniture Expanded - Factory
- Updated integrated patches for the following mods:
- [NL] Girls’ Frontline Apparel Styles
- Alpha Animals
- Alpha Biomes
- Alpha Mechs
- Arasaka Corporation (Continued)
- EPOE Forked
- Erin’s Auraeyl
- Gestalt Engine
- Outer Rim
- Chiss Ascendancy
- Core
- Droid Depot
- Galactic Empire
- Galactic Republic
- Mandalore
- Old Republic
- Rebel Alliance
- Save Our Ship 2
- Spacer Arsenal
- Spacer Pack
- Vanilla Animals Expanded – Endagered
- Vanilla Armour Expanded
- Vanilla Factions Expanded
- Ancients
- Deserters
- Vanilla Genetics Expanded
- Vanilla Gravships Expanded – Chapter 1
- Vanilla Quests Expanded – Ancients
- Vanilla Races Expanded
- Phytokin
- Pigskins
- Vanilla Weapons Expanded
- Vanilla Weapons Expanded – Quickdraw
- Zeus Weapons Pack
Balance
- Non-colony pawns no display melee hit chance information by default. This can be changed in mod settings.
- Non-colony pawns able to target specific body parts will now do so, instead of always aiming for center mass. This increases the rate of headshots by non-colony pawns.
- Reduced flashbang stack limit from 250 to 75.
Misc.
CombatExtended.PatchOperation_ConditionalGenerichas been replaced withCombatExtended.PatchOperationSettingsConditional, which allows conditional patching based upon game settings.- Reworked the base parent of the Charged Rocket.
- The “concentrated tibanna” ammo type is now “pressurized tibanna.”
- Added powerful anti-grain shells to the 105mm and 155mm howitzer ammo sets, available as quest rewards.
- Added a new, EMP-only ammoset for the 40x46mm grenades, useful for certain specialized weapons.
- Added new ammo sprites for straight wall (i.e. revolver) ammo.
- Removed “subsonic” from the label of the 9x19mm Para subsonic ammoset.
- Added a mod setting to toggle the use of real-world weapon names.
- Added a mod option to allow over-penetrations against VF vehicles to produce fragments on the far side of the target. Balance is still a work in progress, so this disabled by default.
- Added Ukranian translation.
- Removed some lingering vanilla accuracy stats from the weapon handling UI for the sake of clarity.
- Royalty
- Reorganized and reworked some patch files between Core and Royalty to reflect the base game moving some defs between modules.