github CombatExtended-Continued/CombatExtended v1.6.7.0.0

5 hours ago

Combat Extended 7.0 “The Final Frontier”

Features

  • Support for Rimworld 1.6 + Odyssey DLC
  • Ammo can now apply modifiers to weapon stats like range, recoil, and muzzle flash.
  • Now support weighted ammo category spawning for pawnkinds.
  • Added melee weapon tooltip, displaying hit calculations.
    • A detailed version of the tooltip, with additional factors, can be toggled in the mod options.
  • Revamped wall fragmentation.
    • By default, wall fragments will not be reflected back towards the shooter to reduce sappers’ tendency to kill themselves. This can be disabled in mod options.
    • New mod options for adjusting wall fragmentation amount and damage.
    • Adjusted wall fragment spawning angle
    • Fragment spawning chance is now influence by material.
    • Capped the maximum number of wall fragments for performance reasons.

Fixes

  • Slightly tweak various projectile stats to bring them in line with the spreadsheet.
  • Fixed NRE caused by rocketswarm rockets impact tiles under an overhead mountain roof.
  • Fixed 152mm incendiary detonate projectile.
  • Psychite tolerance now applies to Psycho.
  • The tac vest now occupies the torso layer instead of shoulders to avoid being doubledup with other chest rigs.
  • Various unsuitable damage types, such as mining and demolition, no longer cause wall fragmentation.
  • Fixed an issue where wall fragments would spawn inside the origin building, causing them to be instantly destroyed.
  • Underbarrel weapons now keep the selected aiming and firing modes when changing between the underbarrel and primary weapon.
  • Fixed a genRadial issue that was causing sun lamp circles to display asymmetrically.
  • Fixed an error associated with airburst projectiles attempting to impact after already being destroyed.
  • Resolved an issue with map regions that was causing outdoors to be counted as inside for the purposes of infection chance when tending.
  • Stunned pawns can no longer parry or dodge while stunned.
  • Fixed a very rare bug with jobdrivers and the tactical manager that could cause pawns to freeze in combat.
  • Fixed an issue where stabilization would expire too quickly for pawns not on currently on screen.
  • Weapons without a magazine, like bows, will no longer receive an accuracy bonus for subsequent shots.
  • Add better null checking to loadouts to prevent odd behavior when mods are removed.
  • Melee attacks now interrupt ranged attacks during warmup, preventing shooting in melee.
  • NPCs hit by wall fragments will now blame the shooter instead of the owner of the wall.
  • Attacking downed pawns and colony mechs no longer grants melee experience (now leave the poor roomba alone.)
  • Removed some duplicate English translation keys.
  • Resolved an NRE associated with bipods when loading from save.
  • Anomaly
    • Fixed an NRE associated with the toughspike.
  • Biotech
    • Fixed scorcher armor patching.

Compatibility

  • Add integrated patches for the following mods:
    • Chougou Mechs
    • Det’s Xenotypes – Halffoot
    • Erin’s Fluffy Fauna
    • Gravship Captain Set
    • Hunter Mechanoid
    • Imperial Attires
    • Life Support Pack
    • Medieval Coastal Outfits
    • Mistall’s Armor and Uniforms
    • Nephilim Xenotype Reborn’
    • Odysseus Vacsuit Set
    • Prestigue Vacsuit Set
    • Rimsenal Xenotype Pack – Harana
    • Rimsenal Xenotype Pack – Zohar
    • Stellic Arsenal
    • The REAL flamberg
    • Tox Weapons Pack
    • VacSlipsuit
    • Volt Weaponry
    • W1NG VacSuit Set
    • Weapon Proficiency
    • Zeus Weapons
  • Updated integrated patches for the following mods:
    • ABF Synscruct
    • AOC The Cleanup Devil
    • Alpha Animals
    • Alpha Biomes
    • Alpha Implants
    • Alpha Mechs
    • Big and Small Genes
    • Biological Warfare
    • Communicable Diseases
    • Crypto Arsenal
    • Det’s Xenotypes – Keshig
    • Eltex Weaponry
    • GREG
    • Gloomy Dragonian Race
    • HALO Rimworld Psychic Pulse Armory
    • Halo – UNSC Armoury
    • Ion Weaponry
    • Maru Race
    • Medieval Overhaul
    • Medieval Overhaul – Barbarian
    • Miho Race
    • Mono Weapons Pack
    • Plasma Weapons Pack
    • Possessed Weapons
    • RWY Dragon’s Decent Void Dwellers
    • Rimsenal – Spacer Faction Pack
    • Rimsenal Collection
    • Spacer Arsenal
    • Vanilla Animals Expanded
      • Endangered
      • Royal Animals
    • Vanilla Armour Expanded
    • Vanilla Genetics Expanded
    • Vanilla Races Expanded – Archon
    • Vanilla Weapons Expanded
      • Grenades
    • Vehicle Framework

Balance

  • Elite pawnkinds are more likely to spawn with advanced ammo types.
  • Significantly reworked the function of venom as inflicted by arrows.
  • Increased the component cost of charged ion ammo by 20%.
  • Advanced explosive ammo types, like thermobaric and airburst, now require advanced ammo research.
  • Reduced the base spawning rate of advanced ammo types (API, APHE, Sabot) for NPC pawnkinds.
  • Tweak the overworld travel speed and bombardment damage of some rockets.
  • Added insect nostril and antenna as outside squishy parts.
  • Adjust fire spreading balance to make wildfires more aggressive.
  • Spotting with binoculars no longer gives shooting experience.
  • Anomaly
    • Heatspike no longer create fire.
  • Biotech
    • Neanderthal and Impid factions now spawn with gunner and grenadier pawnkinds.
    • Restored combat penalties to mechinator gear.
    • Gas masks are now treated as soft armor.
  • Ideology
    • Ideology combat bonuses, such as preferred darkness, now apply appropriately bonuses.

Misc.

  • Added blast marks and craters to various explosives.
  • Added a simple, bulky laser charge pack for use by mechs.
  • Adjustments to various ammo descriptions.
  • Added new ammo types.
    • 80mm S8 rocket.
    • 120mm Mortar
    • 57x348mmSR
  • Added low velocity variants of various ammo types.
    • .30-30 Winchester
    • .303 British
    • .30 Carbine
    • .44-40 Winchester
    • .45-70 Government
    • 6.5x50mmR Arisaka
    • 762x51mm NATO
    • 7.62x54mmR
    • 8x50mmR Lebel
  • Added CE_ prefix to various grenades.
  • Convert casing flecks to the vanilla fleck system.
  • Move low power neuralizer damageDef over to core.
  • Added additional details to the smoke inhalation hediff description.
  • Streamlined the embrasures by setting them to inherit from the wall base def.
  • The composite vest no longer covers the shoulders, matching the coverage of the vanilla armor vest.
  • The inventory bulk and weight bars now display the corresponding melee dodge and hit penalty.
  • Added label to the beer bottle attack.
  • Update turtle and bird bodyDefs.
  • Improvements to internal references to gravity to better clarity.
  • Ranged weapon armor piercing is now affected by weapon quality to simulate variations in projectile velocity.
  • Improved decision-making for grenade throwing.
  • The arc of fire mod setting is now disabled by default.
  • New ammo textures for Volt Weaponry, 80mm rockets, and The Cleaning Devil.
  • Add default explosion falloff curve.
  • Failing transpilers now throw an error message in the log.
  • Add a mod setting for midburst retargeting.
  • NPCs should now make more intelligent choices about gas mask usage when exposed to tox gas, fallout, and polluted terrain.
  • Learning helper conceptDef housekeeping.
  • Royalty
    • Removed obsolete patch to quest problem causer that was previously used to correct a typo.

Notes:

  • The Save Our Ship 2 patch has been disabled for the moment, pending some further work on it.

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