Combat Extended 7.0 “The Final Frontier”
Features
- Support for Rimworld 1.6 + Odyssey DLC
- Ammo can now apply modifiers to weapon stats like range, recoil, and muzzle flash.
- Now support weighted ammo category spawning for pawnkinds.
- Added melee weapon tooltip, displaying hit calculations.
- A detailed version of the tooltip, with additional factors, can be toggled in the mod options.
- Revamped wall fragmentation.
- By default, wall fragments will not be reflected back towards the shooter to reduce sappers’ tendency to kill themselves. This can be disabled in mod options.
- New mod options for adjusting wall fragmentation amount and damage.
- Adjusted wall fragment spawning angle
- Fragment spawning chance is now influence by material.
- Capped the maximum number of wall fragments for performance reasons.
Fixes
- Slightly tweak various projectile stats to bring them in line with the spreadsheet.
- Fixed NRE caused by rocketswarm rockets impact tiles under an overhead mountain roof.
- Fixed 152mm incendiary detonate projectile.
- Psychite tolerance now applies to Psycho.
- The tac vest now occupies the torso layer instead of shoulders to avoid being doubledup with other chest rigs.
- Various unsuitable damage types, such as mining and demolition, no longer cause wall fragmentation.
- Fixed an issue where wall fragments would spawn inside the origin building, causing them to be instantly destroyed.
- Underbarrel weapons now keep the selected aiming and firing modes when changing between the underbarrel and primary weapon.
- Fixed a genRadial issue that was causing sun lamp circles to display asymmetrically.
- Fixed an error associated with airburst projectiles attempting to impact after already being destroyed.
- Resolved an issue with map regions that was causing outdoors to be counted as inside for the purposes of infection chance when tending.
- Stunned pawns can no longer parry or dodge while stunned.
- Fixed a very rare bug with jobdrivers and the tactical manager that could cause pawns to freeze in combat.
- Fixed an issue where stabilization would expire too quickly for pawns not on currently on screen.
- Weapons without a magazine, like bows, will no longer receive an accuracy bonus for subsequent shots.
- Add better null checking to loadouts to prevent odd behavior when mods are removed.
- Melee attacks now interrupt ranged attacks during warmup, preventing shooting in melee.
- NPCs hit by wall fragments will now blame the shooter instead of the owner of the wall.
- Attacking downed pawns and colony mechs no longer grants melee experience (now leave the poor roomba alone.)
- Removed some duplicate English translation keys.
- Resolved an NRE associated with bipods when loading from save.
- Anomaly
- Fixed an NRE associated with the toughspike.
- Biotech
- Fixed scorcher armor patching.
Compatibility
- Add integrated patches for the following mods:
- Chougou Mechs
- Det’s Xenotypes – Halffoot
- Erin’s Fluffy Fauna
- Gravship Captain Set
- Hunter Mechanoid
- Imperial Attires
- Life Support Pack
- Medieval Coastal Outfits
- Mistall’s Armor and Uniforms
- Nephilim Xenotype Reborn’
- Odysseus Vacsuit Set
- Prestigue Vacsuit Set
- Rimsenal Xenotype Pack – Harana
- Rimsenal Xenotype Pack – Zohar
- Stellic Arsenal
- The REAL flamberg
- Tox Weapons Pack
- VacSlipsuit
- Volt Weaponry
- W1NG VacSuit Set
- Weapon Proficiency
- Zeus Weapons
- Updated integrated patches for the following mods:
- ABF Synscruct
- AOC The Cleanup Devil
- Alpha Animals
- Alpha Biomes
- Alpha Implants
- Alpha Mechs
- Big and Small Genes
- Biological Warfare
- Communicable Diseases
- Crypto Arsenal
- Det’s Xenotypes – Keshig
- Eltex Weaponry
- GREG
- Gloomy Dragonian Race
- HALO Rimworld Psychic Pulse Armory
- Halo – UNSC Armoury
- Ion Weaponry
- Maru Race
- Medieval Overhaul
- Medieval Overhaul – Barbarian
- Miho Race
- Mono Weapons Pack
- Plasma Weapons Pack
- Possessed Weapons
- RWY Dragon’s Decent Void Dwellers
- Rimsenal – Spacer Faction Pack
- Rimsenal Collection
- Spacer Arsenal
- Vanilla Animals Expanded
- Endangered
- Royal Animals
- Vanilla Armour Expanded
- Vanilla Genetics Expanded
- Vanilla Races Expanded – Archon
- Vanilla Weapons Expanded
- Grenades
- Vehicle Framework
Balance
- Elite pawnkinds are more likely to spawn with advanced ammo types.
- Significantly reworked the function of venom as inflicted by arrows.
- Increased the component cost of charged ion ammo by 20%.
- Advanced explosive ammo types, like thermobaric and airburst, now require advanced ammo research.
- Reduced the base spawning rate of advanced ammo types (API, APHE, Sabot) for NPC pawnkinds.
- Tweak the overworld travel speed and bombardment damage of some rockets.
- Added insect nostril and antenna as outside squishy parts.
- Adjust fire spreading balance to make wildfires more aggressive.
- Spotting with binoculars no longer gives shooting experience.
- Anomaly
- Heatspike no longer create fire.
- Biotech
- Neanderthal and Impid factions now spawn with gunner and grenadier pawnkinds.
- Restored combat penalties to mechinator gear.
- Gas masks are now treated as soft armor.
- Ideology
- Ideology combat bonuses, such as preferred darkness, now apply appropriately bonuses.
Misc.
- Added blast marks and craters to various explosives.
- Added a simple, bulky laser charge pack for use by mechs.
- Adjustments to various ammo descriptions.
- Added new ammo types.
- 80mm S8 rocket.
- 120mm Mortar
- 57x348mmSR
- Added low velocity variants of various ammo types.
- .30-30 Winchester
- .303 British
- .30 Carbine
- .44-40 Winchester
- .45-70 Government
- 6.5x50mmR Arisaka
- 762x51mm NATO
- 7.62x54mmR
- 8x50mmR Lebel
- Added
CE_
prefix to various grenades. - Convert casing flecks to the vanilla fleck system.
- Move low power neuralizer damageDef over to core.
- Added additional details to the smoke inhalation hediff description.
- Streamlined the embrasures by setting them to inherit from the wall base def.
- The composite vest no longer covers the shoulders, matching the coverage of the vanilla armor vest.
- The inventory bulk and weight bars now display the corresponding melee dodge and hit penalty.
- Added label to the beer bottle attack.
- Update turtle and bird bodyDefs.
- Improvements to internal references to gravity to better clarity.
- Ranged weapon armor piercing is now affected by weapon quality to simulate variations in projectile velocity.
- Improved decision-making for grenade throwing.
- The arc of fire mod setting is now disabled by default.
- New ammo textures for Volt Weaponry, 80mm rockets, and The Cleaning Devil.
- Add default explosion falloff curve.
- Failing transpilers now throw an error message in the log.
- Add a mod setting for midburst retargeting.
- NPCs should now make more intelligent choices about gas mask usage when exposed to tox gas, fallout, and polluted terrain.
- Learning helper conceptDef housekeeping.
- Royalty
- Removed obsolete patch to quest problem causer that was previously used to correct a typo.
Notes:
- The Save Our Ship 2 patch has been disabled for the moment, pending some further work on it.