Combat Extended 6.3.2 “Options, Extras, and Accessories”
Features
- Major overhaul of the mod options menu (With special thanks for ViralReaction)!
- Includes the introduction of adjustable sliders for explosion power/explosion falloff.
- Overhauled the loadout system.
- Added support for composable loadouts. Pawns carry items from both their Assigned Loadout and its Parent Loadout, allowing for the quick and easy creation of loadout templates.
- Loadouts can now be marked as ‘Ad Hoc’. Ad Hoc loadouts automatically include the pawn’s equipped weapon and ammunition for it—especially useful for the early game when you have a mix of weapons. You can tailor the amount of ammo pawns with ad hoc loadouts carry by setting limits on the mass/bulk of ammo they’ll carry.
- Added firing arcs for turrets!
- This feature is functional, but not yet fully implemented across the various turrets. For now, it’s turned off in the mod options by default.
- Larger turrets now take time to traverse between targets.
- Added smoke flecks for black powder weaponry.
Fixes
- Fixed 30x173mm NATO recipes being the wrong amount (200 instead of 100).
- You can no longer pickup stacks of ammo that are cooking off.
- Fixed an NRE caused by weapons with a bipod but no firing modes comp.
- Resolved several bugs associated with stabilizing injured pawns.
- An item on the same tile as the pawn no longer prevents stabilization.
- Interrupting the stabilize process before it is finished no longer prevents the medicine item being consumed.
- Fixed a visual bug with pawn facing during stabilization.
- Fixed pawns not correctly switching to other nearby targets mid-burst if their current target goes down. This is option is turned on in the mod options by default.
- Beanbag rounds no longer ignore personal shields.
Compatibility
- Add integrated patches for the following mods:
- Eltex Weaponry
- Kerberos Protect Gears and Firearms
- Updated integrated patches for the following mods:
- [RH2] Helldivers: Super Firearms
- Big & Small – Genes
- Grimworld
- Angels of Death
- Hammer of the Imperium
- Integrated Implants
- Miho Race
- Psyblasters
- Vanilla Furniture Expanded - Security
Balance
- Adjusted the body coverage of the Lancer, slightly decreasing arm and leg coverage and increasing the torso coverage.
- Reduced the thermobaric building damage factor from 6 to 2, since it was stacking with other damage factors to due unreasonable amounts of damage.
- Biotech
- Consistency pass for mech internal organ coverage.
Misc.
- Significantly improved stabilization behavior and made some QoL improvements.
- You can now stabilize pawns that are not downed, including neutral/friendly visitors.
- Pawns that aren’t carrying medicine will now grab medicine from the casualty they are stabilizing or search for nearby dropped medicine (this search radius can be changed in the mod options).
- Rollout non-human parrying to a variety of vanilla and modded creatures.
- Remove Avoid Friendly Fire from incompatible mod list.
- Projectile VFX now support randomized offsets.
- Improved notify for explosions to better match vanilla behavior.
- Some ConceptDef housekeeping.
- New M72 LAW/disposable rocket launcher texture.