Combat Extended 6.3.1 “Often Imitated, Never Duplicated.”
Features
- Projectile flecks can now be assigned a delay before they start.
- Hovering over artillery markers now displays info on their accuracy bonus and time until they expire.
- Added the ability to filter/specify pawnkind shield material and color.
- Mechanoid auto charge blaster turrets now have CIWS capability.
Fixes
- Fixed the generic cannon shell air-burst round having the wrong ammo class assigned to it.
- Fixed the bioferrite flare crafting recipe creating regular flares.
- Archers and similar pawnkinds should now reliably spawn with sane amounts of ammo.
- Fixed 75x530mmR HE using the wrong projectile texture.
- Fixed strange behavior when reloading an equipped weapon that holds more than one stack of ammo.
- Re-added some legacy lerpPosition projectile stuff that was accidentally depreciated without appropriate notice, which broke some custom projectiles from other mods.
- Fixed an NRE that could occur when meleeing vehicles.
- Made some improvements to target bounding box checks that could sometimes cause slow projectiles to erroneously miss.
- Fixed a map nullcheck that could cause odd interactions when killing trispikes and similar entities under some circumstances.
Compatibility
- Add integrated patches for the following mods:
- [RH2] Helldiver’s Super Apparel
- [RH2] Helldiver’s Super Firearms
- Asimov
- Crypto Weapons Restored
- Dust Bunnies
- Grimworld: Sabbat’s Blight
- Primitive Core
- Primitive Workbenches
- Rim-effect Renegade Collection
- Updated integrated patches for the following mods:
- ↁ House Sanguine
- [FSF] Vanilla Bionics Expansion
- [RH2] V.O.I.D
- Alpha Animals
- Anty the War Ant
- Biomes! Caverns
- Biomes Core
- Gas Traps and Shells
- Japanese Dogs
- Outer Rim - Droid Depot
- Profaned
- Titan Vehicle
- Vanilla Factions Expanded - Pirates
- Vanilla Quests Expanded - Cryptoforge
Balance
Royalty
- Increased the shield budget for Imperial Champions and Stellic Melee Guards.
- Imperial Champions and Stellic Melee Guards will now spawn with plasteel shields.
Misc.
- Flares are now exposed to xml.
- Improved logging for when PatchOperationMakeGunCECompatible fails.
- New art for the tribal backpack.
- The .44 S&W Special is now simply called .44 Special.
- Added additional details to .454 Casul ammoset labels.
- Added several new ammo types.
- High velocity variants of the .357 Magnum, .38 Special, .44 Special, and .44 Magnum.
- 152mm artillery shells.