Combat Extended 5.8 “But What About Second Release?”
Fixes
- Added some getters and caches for mods compiling against older versions of CE, resolving some issues being experienced with custom projectiles.
- Fixed an error with generic mechanoid ammo caused by an incorrect ammoClass.
- Fixed an issue that was causing mortar fragmentation to spawn inside of the ground on impact.
Compatibility
- Add integrated patches for the following mods:
- Big and Small – Heaven and Hell
- Big and Small – Vampires and the Undead
- Outer Rim – Droid Depot
- Updated integrated patches for the following mods:
- [RH2] Doom
- [RH2] Faction – Task Force 141
- [RH2] Faction – The Rangers
- [RH2] Metal Gear Solid
- [RH2] Rimmu-Nation 2 – Clothing
- [RH2] Rimmu-Nation 2 – Security
- [RH2] Rimmu-Nation 2 – Weapons
- Big and Small – Genes & More
- Outer Rim – Chiss Ascendancy
- Outer Rim – Core
- Outer Rim – Galactic Empire
- Outer Rim – Galactic Republic
- Outer Rim – Mandalore
- Outer Rim – Rebel Alliance
Balance
- Adjusted the WorkToMake cost of both vanilla and CE turrets, bringing them more on par with one another.
- Adjusted the bulk, value, and crafting cost of generic Mech Charged ammo.
Misc.
- Added a trivial amount of armor to some piece of headgear that otherwise had none to prevent them throwing an armor penetration error message when shot.