github CombatExtended-Continued/CombatExtended v1.2.3.0
v.3.0

latest releases: v1.5.6.3.2-hotfix.1, v1.5.6.3.2, v1.5.6.3.1...
5 years ago

Combat Extended 3.0 “In Space, No One Can Hear You Warcrime.”

Features

  • Made compatible with Rimworld 1.2.
  • Turrets can now be reloaded incrementally, allowing for larger magazine sizes.

Fixes

  • Fixed an issue where Empire cataphracts would sometimes spawn with a minigun.

Compatibility

  • Add integrated patches for the following mods:
    o [JDS] The Forge – NCR Armory
    o [SYR] Harpy
    o [SYR] Naga
    o Androids Expanded
    o Moyo – From the Depth
    o Rimworld – Altered Carbon
    o Rimworld – The Dark Descent
    o Vanilla Brewing Expanded
    o Vanilla Weapons Expanded - Grenades
  • Updated integrated patches for the following mods:
    o [RH] War Mongrels
    o Alpha Animals
    o Auto-Mortars
    o Defensive Machine Gun Turret Pack
    o Forsaken Fauna
    o Kaiser Armory
    o More Vanilla Turrets
    o Revia Race
    o Turret Collection
    o Vanilla Weapons Expanded

Balance

  • Slightly increased the warmup time on grenades.
  • Advanced ammunition like AP-I, HE, and Sabot now must be unlocked via research.
  • For vanilla RW 1.2 content:
    o Increased the range of new combat psycasts by 15% over vanilla.
    o Increased the range of jumppacks and locust armor from 24 to 30.

Misc.

  • Tweaked mini-turrets description to remove references to barrel changes.
  • Updated in-game information on how the armor system works to improve clarity.

This update is not save-game compatible with old saves. Additionally, while the team has done its best during testing to find and fix compatibly patches that were broken in the 1.2 update, more issues will inevitably pop up as other authors update their mods. If you encounter such an issue, please report them to us on the Combat Extended Github or Discord!

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