Combat Extended 2.2.2 “Who put Randy in charge of 2020?”
Fixes
- Resolved a duplication error when using Royalty and Glittertech.
- Fixed an issue caused by pawns trying to reload turret that don’t use ammo.
- Fixed error caused by colonists picking up something from the cell they’re standing in.
- Fixed an issue with some mercenary snipers not spawning with ammo.
Compatibility
- Add integrated patches for the following mods:
o Auto-Mortars
o Combat Enthusiast’s Collection
o Genetic Rim
o Genetic Rim Alpha Animals Patch
o Halo: Rimworld Auxiliary Combat Armory
o Red Horse Factions: Allegiance
o Red Horse Factions: Coalition
o Red Horse Factions: UAC
o Red Horse Factions: UAC Kit
o Red Horse Factions: VOID
o Red Horse Factions: War Mongrels
o Reich Armory
o RimWorld - Witcher Monster Hunt
o Vanilla Expanded Animals (all)
o Vanilla Factions Expanded – Insectoids
o Vanilla Furniture Expanded – Security* - Updated integrated patches for the following mods:
o [CP] Doom
o Alpha Animals
o Kaiser Armory
o Logann Race
o Tsar Armory
o Vanilla Faction Expanded – Medieval
o Vanilla Weapons Expanded**
Balance
- Restored some vanilla raid strategies, including Immediate Attack and Stage Then Attack.
- Adjusted plasma ammo cook off damage.
- Reduce 12 gauge Charged Scatter Shot primary damage from 12 to 9.
- Increase 12 gauge Charged Slug primary damage from 15 to 17.
- Increase 12 gauge Charged Slug secondary damage from 5 to 10.
- Increase the Grenade Launcher reload time from 1.6 to 2.2.
Misc.
- Added Core and Royalty as “Load After” modules, to help prevent incorrect load order.
*The Artillery’s long-range bombardment functionality requires an external patch that will be released at a later date.
**The Spacer LMG and Spacer Minigun now use different ammunition, which may cause issues for saves that have loaded instances of these weapons in them.