github CombatExtended-Continued/CombatExtended v1.1.2.2
v.2.2

latest releases: v1.6.7.0.0, v1.6.7.0.0-rc1, v1.5.6.3.2-hotfix.1...
5 years ago

Combat Extended 2.2 – “Now with Vitamin R!”

Features

  • Add support for new Bullet Shield psycast.
  • Added Simplified Ammo Mode setting, reducing the number of ammo types to cut down on clutter (Requires a restart to toggle and is likely not save-friendly).

Fixes

  • Tribal heavy archers will spawn with javelins again.
  • EMP munitions now have a chance to stun mechanoid shields.
  • Colonists with a loadout will no longer pick up multiple weapons.
  • Fixed a failed patch following the most recent Rimworld update.

Compatibility

  • Add integrated patches for the following mods:
    o Alpha Animals
    o ED Shields
    o Kaiser Armory
    o NewRatkinPlus
    o Tsar Armory
  • Updated integrated patches for the following mods:
    o Advanced Bionics Expansion
    o Dragonian Race
    o Forsakens
    o Girl’s Frontline Styles Pack
    o More Mechanoids
    o Ni’hal
    o Vanilla Armor Expanded
    o Vanilla Factions Expanded – Settlers
    o Vanilla Weapons Expanded

Balance

  • Tweaked fire to spread less aggressively in the rain.

Misc.

  • Script added on the Github for compiling in Linux
  • Colonists wearing shield belts can now man turrets. Manning the turret will instantly break their shield, and it will recharge shortly after they get off the turret.
  • Switch to JobMaker to improve job performance.

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