Combat Extended 2.2 – “Now with Vitamin R!”
Features
- Add support for new Bullet Shield psycast.
- Added Simplified Ammo Mode setting, reducing the number of ammo types to cut down on clutter (Requires a restart to toggle and is likely not save-friendly).
Fixes
- Tribal heavy archers will spawn with javelins again.
- EMP munitions now have a chance to stun mechanoid shields.
- Colonists with a loadout will no longer pick up multiple weapons.
- Fixed a failed patch following the most recent Rimworld update.
Compatibility
- Add integrated patches for the following mods:
o Alpha Animals
o ED Shields
o Kaiser Armory
o NewRatkinPlus
o Tsar Armory - Updated integrated patches for the following mods:
o Advanced Bionics Expansion
o Dragonian Race
o Forsakens
o Girl’s Frontline Styles Pack
o More Mechanoids
o Ni’hal
o Vanilla Armor Expanded
o Vanilla Factions Expanded – Settlers
o Vanilla Weapons Expanded
Balance
- Tweaked fire to spread less aggressively in the rain.
Misc.
- Script added on the Github for compiling in Linux
- Colonists wearing shield belts can now man turrets. Manning the turret will instantly break their shield, and it will recharge shortly after they get off the turret.
- Switch to JobMaker to improve job performance.