github CombatExtended-Continued/CombatExtended v.1.3.4.1
v.4.1

latest releases: v1.6.7.0.0, v1.6.7.0.0-rc1, v1.5.6.3.2-hotfix.1...
4 years ago

Combat Extended 4.1 “Evolving Threats”

Features

  • Added extensive improvements to raider and NPC AI in combat:
    o When fighting at night, they will deploy flares to illuminate their targets.
    o They will deploy smoke when they or their allies are being suppressed.
    o They will adjust their aiming and firing modes based upon factors including range to the target and their ammo level.
    o They will use grenades and launchers in their inventory against clusters of enemies and static targets in cover.
    o They will collect ammo off the ground when running low and will switch weapons or try to find a new weapon if they run out.
    o They will now make more effective use of deployed low-shields when available.
    o Improved their logic for selecting targets.
    o They will not take darkness in account when choosing cover.
    o They will now take the opportunity to self-tend in combat.
    o They will now equip or remove gas masks based upon the amount of smoke around them.
  • Added a DangerTracker which should help prevent friendly fire by making pawns less likely to step into an ally’s line of fire.
  • New texture for the 90mm flak gun.
  • New texture for normal and improvised gas masks.
  • New texture for flare ammunition.

Fixes

  • Increased the frequency of colonists automatically updating their loadouts. It was only three times a day, it is now once an hour.
  • Resolved some rendering issues related to interactions with Humanoid Alien Races.

Compatibility

  • Add integrated patches for the following mods:
    o Ancient Blade Cyborg
    o Arasaka Corporation
    o Darkest Night SK Steam
    o Project RimFactory - Materials
  • Updated integrated patches for the following mods:
    o [O21] Forgotten Realms
    o Alpha Animals
    o Android Tiers
    o Censored Armory
    o Kit’s Gunpowder Weapons
    o Magical Menagerie
    o Mantodean Insectoid Race
    o More Vanilla Turrets
    o MorrowRim
    o Rabbie The Moonrabbit
    o Rim of Madness – Bones
    o Rim-Hivers!
    o Rimsenal Collection
    o Save Our Ship 2
    o Sergal
    o Star Wars – Factions
    o Tsar Armory
    o Ultratech: Altered Carbon Remastered
    o Xenohumans - Anthromorphs

Balance

  • 90mm flak gun is now a 3x3-sized structure and costs 500 steel instead of 495.

Misc.

  • Give many raider pawnkinds a chance to spawn with smoke grenades and flares.
  • Advanced Optoelectronics research now has Basic Optoelectronics as a prerequisite.
  • NPCs can now spawn with plasteel arrows. Reduced the frequency of them spawning with fire arrows.

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