Combat Extended 4.1 “Evolving Threats”
Features
- Added extensive improvements to raider and NPC AI in combat:
o When fighting at night, they will deploy flares to illuminate their targets.
o They will deploy smoke when they or their allies are being suppressed.
o They will adjust their aiming and firing modes based upon factors including range to the target and their ammo level.
o They will use grenades and launchers in their inventory against clusters of enemies and static targets in cover.
o They will collect ammo off the ground when running low and will switch weapons or try to find a new weapon if they run out.
o They will now make more effective use of deployed low-shields when available.
o Improved their logic for selecting targets.
o They will not take darkness in account when choosing cover.
o They will now take the opportunity to self-tend in combat.
o They will now equip or remove gas masks based upon the amount of smoke around them. - Added a DangerTracker which should help prevent friendly fire by making pawns less likely to step into an ally’s line of fire.
- New texture for the 90mm flak gun.
- New texture for normal and improvised gas masks.
- New texture for flare ammunition.
Fixes
- Increased the frequency of colonists automatically updating their loadouts. It was only three times a day, it is now once an hour.
- Resolved some rendering issues related to interactions with Humanoid Alien Races.
Compatibility
- Add integrated patches for the following mods:
o Ancient Blade Cyborg
o Arasaka Corporation
o Darkest Night SK Steam
o Project RimFactory - Materials - Updated integrated patches for the following mods:
o [O21] Forgotten Realms
o Alpha Animals
o Android Tiers
o Censored Armory
o Kit’s Gunpowder Weapons
o Magical Menagerie
o Mantodean Insectoid Race
o More Vanilla Turrets
o MorrowRim
o Rabbie The Moonrabbit
o Rim of Madness – Bones
o Rim-Hivers!
o Rimsenal Collection
o Save Our Ship 2
o Sergal
o Star Wars – Factions
o Tsar Armory
o Ultratech: Altered Carbon Remastered
o Xenohumans - Anthromorphs
Balance
- 90mm flak gun is now a 3x3-sized structure and costs 500 steel instead of 495.
Misc.
- Give many raider pawnkinds a chance to spawn with smoke grenades and flares.
- Advanced Optoelectronics research now has Basic Optoelectronics as a prerequisite.
- NPCs can now spawn with plasteel arrows. Reduced the frequency of them spawning with fire arrows.