Combat Extended 3.6 “Laser Pointers”
Features
- Add extensive new framework for lasers and beam projectiles. (A special thanks to Ogliss, for this code contribution.)
- New sprites for musket ammo (thank you, Harkon!)
- Secondary damage types can now have a percentile change to occur, instead of always being guaranteed.
- Vanilla Autocannon and Uranium Slug turrets have been restored.
- Colonists will no longer automatically grab shields if assigned a two-handed weapon.
- New framework for projectile impact FX.
Fixes
- 155mm shells will no long disappear when playing with ammo turned off.
- Small body parts--like eyes, ears, noses, etc.—can now be overpenetrated and will no longer stop projectiles when they’re destroyed.
- Stick bombs now have Neolithic tech level.
- Fixed outdated values that meant internal organs were very unlikely to scar.
- Fixed an error caused by blazebulbs being destroyed.
Compatibility
- Add integrated patches for the following mods:
o [CP] Rimmu-nation – Security
o [O21] Outer Rim
o Alpha Biomes
o Ancient Eastern Armory
o Ancient Fallout Armory
o Censored Armory
o Epona Race
o Erin’s Friendly Critters
o Erin's Friendly Ferrets
o Heavy Melee Weapons
o Japanese Dogs
o Kemomimihouse
o Kenshi Armory
o Kit’s Gunpowder Weapons
o Kit’s VWE Weapons
o Midworld Weaponry Expanded
o Neclose Race
o Not Only Just A Cannon
o Outer Rim - Tatooine
o Race to the Rim
o Star Wars – Droids
o Tactical Extremity Protection [BAL]
o Tribal Warrior Set!
o Vanilla Weapons Expanded – Coilguns*
o Vanilla Weapons Expanded – Frontier**
o Vanilla Weapons Expanded – Heavy Weapons
o Vanilla Weapons Expanded – Lasers
o Vanilla Weapons Expanded – Non-Lethal
o Vanilla Weapons Expanded – Tribal - Updated integrated patches for the following mods:
o [CP] Rimmu-Nation – Weapons
o [CP] Spec Ops: The Line
o [HLX] Ultratech: Altered Carbon – Armour
o [JDS] Blastech Industries
o [JDS] EFT Apparel
o [JDS] Exiled Dawn
o [JDS] The Forge - NCR Armory
o [O21] Forgotten Realms
o [RH] Faction: Last Man Contingent
o [SYR] Naga
o Alpha Animals
o Androids Expanded
o Anty the War Ant Race
o Apparello
o Cybernetic Organism and Neural Network
o Dinosauria
o Dragon’s Descent
o ED-Shields
o Expanded Prosthetics and Organ Engineering
o Expanded Storage
o Genetic Rim
o Hands and Footwear
o High Caliber
o Mass Effect – Playable Geth
o Mechanoids Extraordinaire
o Moyo from the Depth
o Pratt WWII Weapons Pack
o Rah's Bionics and Surgery Expansion
o Rimfire 2.5
o Rimsenal Collection
o RimWorld - Witcher Monster Hunt
o Star Wars – Factions
o Tsar Armory
o Turk’s Guns
o Vanilla Animals Expanded — Australia
o Vanilla Animals Expanded — Ice Sheet
o Vanilla Apparel Expanded
o Vanilla Factions Expanded – Medieval
o Vanilla Factions Expanded - Settlers
o Vanilla Factions Expanded - Viking
o Vanilla Furniture Expanded - Security
o Vanilla Weapons Expanded
o WWII Soviet Faction
o Zombieland
Balance
- CarryBulk and CarryWeight added by apparel are now impacted by quality.
- Heavy Turret sway decreased from 1.69 to 0.98.
- Increase duster wornBulk from 1 to 2.
- Increase the reload time and cooldown for revolvers.
Misc.
- Add Proper Shotguns to the About.xml incompatible file.
- Add new ammo categories for rubber bullets, tasers, and tear gas. Also added categories for black powder weaponry like muskets and cannons.
- Added new damagetype and hediff for tasers, which incorporates muscle spasms and small puncture injuries.
- New and revised loading screen tips.
- Embrasures now use the terrain requirements of their construction material.
- Backpacks and tactical vests can now be burned.
- The learning helper now has a better explanation for fire modes.
- Removed some excess logs associated with loadouts.
- Add new laser charge pack for laser weapons.
Notes:
Due to a mistake on my (N7) part last release, some of the fixes listed in the 3.5 release changelog didn’t make it into the actual release. Sorry for any confusion this caused.
*We have not included Coilgun’s penetration mechanics. It’s to be determined whether or not it will be added.
**Some of the addon weapons from coilguns and lasers have not yet been patched. Sorry for any inconvenience.