Combat Extended 3.4 “Mildly Habit-Forming”
Features
- Reworked how FSX is produced. Boomalopes and boomrats can now be “sheared” or butchered for FSX. It can also be made from chemfuel at the drug lab or refinery.
- Boomalopes can be milked for chemfuel again.
Fixes
- Fixed an issue with unequipped smokepop belts causing errors when hit with a projectile.
- Save Our Ship 2: Torpedo tubes are now reloadable.
Compatibility
- Add integrated patches for the following mods:
o [HLX] Rimworld: UNSC Armoury
o [JDS] Star Wars BlasTech Industries
o [RWY] Advanced Mechanoid Warfare
o A Rimworld of Magic
o Anty the War Ant Race
o Carbon
o Clay Soldier Race
o Fell Tribes
o Marilyn the Mincho Worshipper Witch
o Mincho, The Mint Choco Slime
o Prestige Specialist Armor
o Prostheses+
o Rakkle the rattle snake Race mod
o Redcoat Apparel
o Star Wars – Factions
o The Giant Race - Updated integrated patches for the following mods:
o [FSF] Vanilla Bionics Expansion
o [FSF] Vanilla Bionics Expansion/ [RH] Allegiance
o [O21] Forgotten Realms
o [RH] Coalition
o [SYR] Thrumkin
o Alpha Animals
o Android Tiers
o Dragonian Race
o Moyo From the Depth
o Rabbie the Moonrabbit
o Revia Race
o Rimsenal Collection
o Rimworld – Witcher Monster Hunt
o Save Our Ship 2
o Silkiera Race
o Vanilla Animals Expanded
o Vanilla Armour Expanded
o Vanilla Factions Expanded – Medieval
o Vanilla Factions Expanded – Vikings
o Xenoorca Race
Balance
- Reduced the accuracy and increased the cooldown of mech siege turrets.
- Increased the fuse length of exploding mech structures, making them safer to destroy with melee.
Misc.
- Removed the Nearmare Race patch, as it was redundant.
- Updated some tips regarding FSX production.
- Added support for the Rimfactory refuel machine.
Notes:
A special thanks to our developers Madara Uchiha and lperkins2 for their hard work on a new workflow that considerably streamlines the testing of more complex changes and mod patches. Backend improvements don’t get a lot of fanfare, but they’re still very impactful changes.