Combat Extended 2.1 – “Only Most Dead!”
Fixes
- Fixed manned turret reloading behavior.
- Fixed doubled melee damage.
- Colonists can no longer equip weapons biocoded to others through loadouts.
- Teetotalers can no longer be forced to use drugs through the inventory.
- Fixed being unable to trade mechanoid ammo.
- Removed mechanoid sapper raids for the time being, as it was causing mechs to wander aimlessly.
Compatibility
- Add integrated patches for the following mods:
o [O21] Gith
o [O21] Half-Orcs
o [O21] Hobgoblins
o [O21] Illithids
o [O21] Orcs
o [O21] Orcs – Faction Addon
o [O21] Tieflings
o [O21] Tieflings – Faction Addon
o [O21] Warforged
o [O21] Warforged – Faction Addon
o AnimalCollabProject
o Forsakens
o Vanilla Animals Expanded - Vehicles
o Vanilla Factions Expanded – Settlers - Updated integrated patches for the following mods:
o Defensive Machine Gun Turret Pack
o Dragon’s Decent
o Dragonian Race
o Kijin 2.0
o More Practical Traits
o Rim Contractor’s Arsenal
o Vanilla Armor Expanded
o Vanilla Weapons Expanded
o More!
Balance
- Significantly reduced the value of some mechanoid ammo.
- Increased grenade launcher reload time.
Misc.
- New preview art!
- New media folder for Combat Extended artwork and badges for use by mod authors.
- New Github repository.