github CombatExtended-Continued/CombatExtended v.1.1.2.1
v.2.1

latest releases: v1.5.6.3.2-hotfix.1, v1.5.6.3.2, v1.5.6.3.1...
5 years ago

Combat Extended 2.1 – “Only Most Dead!”

Fixes

  • Fixed manned turret reloading behavior.
  • Fixed doubled melee damage.
  • Colonists can no longer equip weapons biocoded to others through loadouts.
  • Teetotalers can no longer be forced to use drugs through the inventory.
  • Fixed being unable to trade mechanoid ammo.
  • Removed mechanoid sapper raids for the time being, as it was causing mechs to wander aimlessly.

Compatibility

  • Add integrated patches for the following mods:
    o [O21] Gith
    o [O21] Half-Orcs
    o [O21] Hobgoblins
    o [O21] Illithids
    o [O21] Orcs
    o [O21] Orcs – Faction Addon
    o [O21] Tieflings
    o [O21] Tieflings – Faction Addon
    o [O21] Warforged
    o [O21] Warforged – Faction Addon
    o AnimalCollabProject
    o Forsakens
    o Vanilla Animals Expanded - Vehicles
    o Vanilla Factions Expanded – Settlers
  • Updated integrated patches for the following mods:
    o Defensive Machine Gun Turret Pack
    o Dragon’s Decent
    o Dragonian Race
    o Kijin 2.0
    o More Practical Traits
    o Rim Contractor’s Arsenal
    o Vanilla Armor Expanded
    o Vanilla Weapons Expanded
    o More!

Balance

  • Significantly reduced the value of some mechanoid ammo.
  • Increased grenade launcher reload time.

Misc.

  • New preview art!
  • New media folder for Combat Extended artwork and badges for use by mod authors.
  • New Github repository.

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