Change log:
- Add "GAME" tag back on default release.
- Workaround back menu item not being able to tap on empty area issue happened on some devices.
NOTE: Previous "GAME" variant will not be continued. Please re-install the package to receive future updates with Obtainium.
Warning
Some devices will lock framerate when having "Game Booster"/"Game Helper" enabled. Disable the feature or remove Artemis from those tools may help.
Devices known affected:
- Meizu 21 with Flyme 10 and Flyme 11 (Android 14): Locked at 60hz (120hz max with no GAME label)
- Lenovo Y700 2025 (Gen3) with ZUI 16 (Android 14): Locked at 120hz (165hz max when disabled)
Devices known to require "Game Booster" to work smoothly:
- Samsung flagship phones with VRR display: Stutter and laggy when disabled
- OnePlus 13 with ColorOS 15 (Android 15): Locked at 60hz when disabled
Please note that in-app performance overlay doesn't show actual refresh rate of the screen. It only shows the framerate that the decoder currently runs at. If you want to check the actual refresh rate on-screen, go to the Developer Settings of your phone and enable FPS meter.
Note
This version includes changes that requires features from Apollo. Virtual Display, OTP/DeepLink pairing, Server Commands and Clipboard Sync can only function with Apollo. Compatibility with current Sunshine hosts are not affected, but might break with GFE.