- Added: Arm model in hand. (Thanks goodlyay)
- Added: Smooth camera (only works at 60 FPS, thanks goodlyay)
- Added: Pre OpenGL 1.2 backend, means client will work without a GPU
- Added: Can redefine order of blocks in the inventory.
- Improved: Dig animation is more accurate (Thanks goodlyay).
- Added: Zoom scroll as keybind in controls.
- Added: 'draw all names unscaled' names mode.
- Added: Can press 'G' to 'drop' selected block.
- Fixed: Launcher very rarely crashing after pressing refresh
- Fixed: Map rendering issues with i915 gpus and mesa.
- Fixed: Skybox being clipped by near plane with 150 FOV.
- Fixed: Crashing when going to extremely far coords from origin
- Fixed: Custom blocks not being tinted in singleplayer.
- Fixed: Removing custom block not updating lighting
- Fixed: terrain.png not being updated in texcache
- Fixed: Water modified to be non-full block, still always stretching
- Fixed: Only pick a block when intersection point exactly within reach distance.
- Fixed: Sitting model not having skin cleared
- Fixed: Audio not working in windows 2000
- Fixed: Keyboard language change not working when client was focused
- Fixed: Names being affected by fog.
- Fixed: Able to open inventory during map load/generation.
- Fixed: Control chars in launcher list causing name entry to be 1 pixel taller
- Fixed: Crashing when texture pack zip had some invalid entries
- Fixed: Skins shouldn't have priority when downloaded.
- Improved: Can use code page 437 chars in hotkeys and level save
- Improved: Each axis of model can be scaled independently.
- Improved: Min model scale is now 0.01
- Improved: Client instances aren't grouped on taskbar
- Improved: 'select block' in inventory, in classic mode