github ClassiCube/ClassiCube 0.99.9.3
Release 0.99.9.3

latest releases: 1.3.7, 1.3.6, 1.3.5...
7 years ago
  • Added: Arm model in hand. (Thanks goodlyay)
  • Added: Smooth camera (only works at 60 FPS, thanks goodlyay)
  • Added: Pre OpenGL 1.2 backend, means client will work without a GPU
  • Added: Can redefine order of blocks in the inventory.
  • Improved: Dig animation is more accurate (Thanks goodlyay).
  • Added: Zoom scroll as keybind in controls.
  • Added: 'draw all names unscaled' names mode.
  • Added: Can press 'G' to 'drop' selected block.
  • Fixed: Launcher very rarely crashing after pressing refresh
  • Fixed: Map rendering issues with i915 gpus and mesa.
  • Fixed: Skybox being clipped by near plane with 150 FOV.
  • Fixed: Crashing when going to extremely far coords from origin
  • Fixed: Custom blocks not being tinted in singleplayer.
  • Fixed: Removing custom block not updating lighting
  • Fixed: terrain.png not being updated in texcache
  • Fixed: Water modified to be non-full block, still always stretching
  • Fixed: Only pick a block when intersection point exactly within reach distance.
  • Fixed: Sitting model not having skin cleared
  • Fixed: Audio not working in windows 2000
  • Fixed: Keyboard language change not working when client was focused
  • Fixed: Names being affected by fog.
  • Fixed: Able to open inventory during map load/generation.
  • Fixed: Control chars in launcher list causing name entry to be 1 pixel taller
  • Fixed: Crashing when texture pack zip had some invalid entries
  • Fixed: Skins shouldn't have priority when downloaded.
  • Improved: Can use code page 437 chars in hotkeys and level save
  • Improved: Each axis of model can be scaled independently.
  • Improved: Min model scale is now 0.01
  • Improved: Client instances aren't grouped on taskbar
  • Improved: 'select block' in inventory, in classic mode

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