github ClarkCheekyKent/CheekyFoveatedDLSS v0.5.2
Cheeky Foveated DLSS v0.5.2

5 hours ago

Cheeky Foveated DLSS v0.5.2

This update improves cached NVIDIA DLSS runtime discovery and automatic eye-calibration recovery, with smaller fixes to foveation defaults and diagnostics since v0.5.1.

  • Override DLSS support: standalone and UEVR integrations can use compatible DLSS runtimes cached by NVIDIA App overrides across DX11, DX12 and Vulkan instead of requiring every runtime beside the game executable.
  • Automatic calibration recovery: Auto calibration no longer stalls indefinitely when a corner capture is incomplete; it advances through its retry and fallback policy.
  • Neutral vertical offset: new configurations now default the vertical foveation offset to zero. Existing saved settings are preserved.
  • Bounded exception diagnostics: first-chance exception reporting is capped so repeated exceptions cannot grow diagnostics without limit.

Downloads: Standalone and UEVR ZIPs only. Both include the matching OpenXR installer.

Updating: Exit the game before replacing files.

  • Standalone: copy CheekyFoveatedDLSS/ and one loader, dxgi.dll or version.dll, into the game's executable folder. Do not copy both loaders or overwrite another mod's loader. For Vulkan, also update CheekyVulkanLayer.dll and preserve CheekyFoveatedDLSS/Vulkan/. Open settings with F8 or your configured menu key.
  • UEVR: extract the complete UEVR package into the game's UEVR configuration directory, preserving plugins/ and scripts/. Update both DLLs and the Lua script together. Saved settings can stay in place.
  • OpenXR: run the included OpenXR/CheekyOpenXRSetup.exe to update the shared layer alongside Cheeky, including on headsets without eye tracking.

DLSS-NR still requires a compatible nvngx_dlssnr.dll, supplied separately or available through a compatible NVIDIA App runtime override.

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