github ClarkCheekyKent/CheekyFoveatedDLSS v0.5.1
Cheeky Foveated DLSS v0.5.1

6 hours ago

Cheeky Foveated DLSS v0.5.1

This update adds in-headset standalone controls and fixes Ray Reconstruction, controller input and automatic eye-calibration recovery since v0.5.0.

  • In-headset menu: the standalone settings overlay now appears as a floating, curved panel in OpenXR/SteamVR games using D3D11 or D3D12. Use a VR controller to point, click, drag and scroll, or use the desktop mouse to move and resize the same window.
  • Configurable menu key: change the standalone overlay hotkey in the new General tab. F8 remains the default, and the tab includes a Reset to F8 option.
  • Eye tracking while adjusting settings: gaze and simulated gaze continue while Cheeky's own SteamVR menu captures controller input, as long as scene frames and gaze samples remain valid.
  • Ray Reconstruction fixes: fixes Streamline RR interception and center cropping of depth-stencil inputs used by RR.
  • Automatic calibration recovery: after losing an eye mapping, automatic calibration retries lightweight corner methods before falling back to the full search. Repeated recovery requests no longer continually restart the discovery budget.

Updating: Exit the game before replacing files.

  • Standalone: copy CheekyFoveatedDLSS/ and one loader, dxgi.dll or version.dll, into the game's executable folder. Do NOT copy both loaders or overwrite another mod's loader. For Vulkan, also update CheekyVulkanLayer.dll and preserve CheekyFoveatedDLSS/Vulkan/.
  • UEVR: extract the complete UEVR package into the game's UEVR configuration directory, preserving plugins/ and scripts/. Update both DLLs and the Lua script together. Saved settings can stay in place.

OpenXR: run the included OpenXR/CheekyOpenXRSetup.exe to update the shared layer alongside Cheeky, including on headsets without eye tracking.

DLSS-NR still requires a compatible nvngx_dlssnr.dll, supplied separately.

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