github ClarkCheekyKent/CheekyFoveatedDLSS v0.3.2
Cheeky Foveated DLSS v0.3.2

5 hours ago

Cheeky Foveated DLSS v0.3.2

  • UEVR compatibility fixes: restores OpenVR eye tracking when OpenVR initializes before the plugin. Fixes OpenXR calibration and gaze mapping when UEVR’s Virtual Desktop workaround adds a dummy projection layer.
  • Stereo eye calibration fixes: improves recognition of distorted markers, adds HDR texture support and correctly handles vertically flipped eye submissions, keeping gaze and automatic alignment in the correct coordinates. Fixes issue which was preventing eye tracking from being enabled.
  • Native DLSS sizing fix: preserves correct output dimensions and render regions when games reuse DLSS parameters for optimal-settings queries.
  • Independent DLSS-NR eye tracking: fix the foveated NR region to follow gaze even when SR foveation is disabled, with its own region size.

Updating: Close the game and follow the instructions for your integration:

  • ReShade: Replace CheekyFoveatedDLSS.addon64 in the game’s executable folder.
  • UEVR: Extract the complete UEVR ZIP into the game’s UEVR configuration directory—not the game’s installation folder. For example, Hogwarts Legacy uses %APPDATA%\UnrealVRMod\HogwartsLegacy. Merge the plugins and scripts folders and replace existing files, including both plugin and runtime DLLs. Keep your existing settings. If switching from ReShade, uninstall it using the ReShade installer and remove CheekyFoveatedDLSS.addon64 if present.

OpenXR users also run the new CheekyOpenXRSetup.exe, to receive the updated calibration support and UEVR Virtual Desktop fix. Native OpenVR games do not require the OpenXR installer.

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