Cheeky Foveated DLSS v0.3.1
- Stereo alignment fix: keeps verified left/right eye assignments when calibration markers temporarily become unreadable. This prevents the foveated rectangle from splitting between the eyes when the previous fallback assigned them incorrectly.
- Eye-tracking performance fix: keeps DLSS-SR crop dimensions constant as the foveated region moves, preventing unnecessary DLSS recreation that could cause stuttering and substantial FPS drops.
- Improved diagnostics: adds calibration rejection reasons, counters and marker scores to support reports, making remaining calibration issues easier to investigate.
Updating: Close the game and follow the instructions for your integration:
- ReShade: Replace CheekyFoveatedDLSS.addon64 in the game’s executable folder.
- UEVR: Extract the complete UEVR ZIP into the game’s UEVR configuration directory—not the game’s installation folder. For example, Hogwarts Legacy uses %APPDATA%\UnrealVRMod\HogwartsLegacy. Merge the plugins and scripts folders and replace existing files, including both plugin and runtime DLLs. Keep your existing settings. If switching from ReShade, uninstall it using the ReShade installer and remove CheekyFoveatedDLSS.addon64 if present.
No OpenXR layer update is required if you already installed the v0.3.0 layer. Users with an older layer should run CheekyOpenXRSetup.exe to enable the current automatic eye calibration support.