Whats Changed
Wabbajack
- Added the ability to browse and install Wabbajack modlists
Note that there will be issues in places with this. I've gone insane over the past month or so installing as many lists as I can to find issues but I imagine some will still creep up
Game Support
- Added Project Zomboid #488
Additions
- Added UI options to hide top bar buttons
- Added an option in the profile settings to hide profiles from the profile dropdown
- Added a content column to display certain types of content within a mod
- Added a blacklist button to the data tab that allows additional files/folder to be blocked from deploy and the conflict calculation
- Added an option to the xedit wizards to launch the 64 bit versions
- Added right click options in the mod files tab to manager files and folders
- Added a wizard for Cathedral Assets Optimizer under patchers and cleanup
- Added a manual workaround for Nexus sso login
- Added the option to enable lsfg vk when launching a game including a menu to change lsfg options
Changes
- Smaller mods during collection install are added as a batch to remove flashing text as they download/install
- Rearranged the game configure menu to better fit game options instead of them being in one small box
- Disabled plugins are no longer shown in the xedit qac wizards
- Updated flatpak to kde runtime 6.11
- Logs older than 7 days are now automatically removed from the logs folder on startup
- Improved update checking speed
- Wine dll overrides are now fully automated and no longer need to be set in a game's handler
- description text within the Fomod installer is now selectable. Links in the description can be clicked on to open in the browser
- The collection preflight interface has been reworked to match the Wabbajack preflight interface
Bug Fixes
- Fixed some issues with Bain mods
- Fixed Cyberpunk's prefix health check returning a false positive for Vcredist
- Fixed an issue when updating a mod while the rename after install and install disabled options were enabled could cause them to move to the top of the modlist
- Fixed Bethesda creation content not being moved to overwrite when the game is redeployed
- Fixed plugins being enabled from collections that are intended to be disabled
- Fixed issues with Smapi not working with symlinks (smapi will need to be reinstalled via the wizard)
Future Feature requests
Over the past month or so I've received a lot of feature requests and while I appreciate it, it's starting to get to be a little too much to handle. I would much rather the current features work properly instead of adding more unless it makes sense to. For that reason I won't be taking feature requests until I am ready to. Issues and bug reports are still welcome of course, please bombard me with those.
Flatpak
Run the following command to install or download the bundle directly
flatpak install --user https://chrisdkn.github.io/Amethyst-Mod-Manager/amethyst.flatpakrefUpdates will be shown in manager and in the discover store/package manager
Appimage
Run the following command to install/Update. Or download the appimage directly.
curl -sSL https://raw.githubusercontent.com/ChrisDKN/Amethyst-Mod-Manager/main/src/appimage/Amethyst-MM-installer.sh | bashUpdates will be shown in the manager and can be downloaded from there