github ChrisDKN/Amethyst-Mod-Manager v2.0.0-beta.10

pre-release2 hours ago

UI Rework

  • Complete rework of the user interface from scratch in QT
  • Overlays now open as tabs that can be switched between and undocked
  • Tabs can be right clicked and repinned to a different location
  • Added localisation support and several languages (Translated mostly via the deepl api)
  • Better theme support, Added a theme editor

Additions

  • Added Pragmata support
  • Added a favourites menu for wizard tools
  • Added support for adding and running jar files
  • Added an option to add custom regex rules to strip data from archive names
  • Added a wizard for the Discord version of xedit
  • Added a profile export code option for quickly sharing mods in a profile.
  • Added an option to change the casing of plugins.txt
  • Added a plugin index column to the plugins panel, Renamed the current one to priority

Changes

  • Removed the generate separators function, Personally I didn't find it that useful and was wasted screenspace
  • Removed the bepinex wizard as this is just a mod that can be installed normally like any other.
  • Removed the Archive tab. Clicking a bsa/ba2 file in the mod files tab will now display it's content
  • Optional mods for collections are now selected before pressing install instead of after
  • plugins.txt is now copied instead of symlinked to prevent cases where a game could not read the symlinked version
  • Installed games now show at the top of the add game menu by default
  • Reworked the filemap rebuild process, Toggling/moving mods on large modlists should be faster and freeze the UI less
  • Appended collections can now be removed, The collection browser will show any collections appended to the current profile
  • Logging in via Nexus sso now shows a custom authorisation screen in the browser instead of flashbanging the user with a white background
  • Skyrim AE cc plugins are now added to plugins.txt
  • Changed the default mod staging folder to ./home/games/Amethyst to prevent issues in the flatpak
  • Hovering over progress bars or notifications will hide them so buttons don't get blocked by them
  • When Cyberpunk is set to hardlink but falls back to symlinks on deploy, The CET warning is shown if installed

Bug Fixes

  • Fixed an issue where files in a Fomod wouldn't install if the moduleconfig and files in the archive had mismatched casing

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