github ChrisDKN/Amethyst-Mod-Manager v1.3.0

3 hours ago

Whats Changed

  • Switch to quick-sharun for appimage builds for better compatibility
  • Added Bsa and Ba2 packing and unpacking, Loose files can be packed in the mod files tab and archives can be unpacked
  • Removed some duplicate code (Game handlers had a lot)
  • The restore function no longer leaves empty folders on root deployed games
  • Added an option to the script extenders/Bepinex wizards to intall them as mods,
  • Fomod image previews (when clicking the image) now scales to the entire panel for better visibility
  • Saved Fomod options are now highlighted in green
  • Added support for .fomod archives
  • Fixed mods in collection that had both the same mod name and logical file name, causing only 1 to install and the rest to be overwritten
  • The Baldurs Gate 3 modsettings writer now uses a collection pak load order if present.
  • Removed shader cache related deploy/restore steps for Skyrim SE as these are no longer needed
  • Updated flatpak to gnome runtime 50
  • Added Payday 2

Run the following command to install/Update. Or download the appimage directly.

curl -sSL https://raw.githubusercontent.com/ChrisDKN/Amethyst-Mod-Manager/main/src/appimage/Amethyst-MM-installer.sh | bash

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