github ChrisDKN/Amethyst-Mod-Manager v1.1.4
Amethyst Mod Manager v1.1.4

latest releases: v1.3.5-beta.3, v1.3.5-beta.2, v1.3.5-beta.1...
one month ago

Whats Changed

  • Fix for users who could not download collection manifests from the main Nexus cdn
  • Fix for collections not enabling all mods after install if the application crashed part way through
  • BepInEx can now be added as a mod, The files will get routed to the correct place
  • Updated libloot to 0.29.2
  • Dragging mods under collapsed separators no longer hides the mod being dragged
  • Pgpatchers output path is now generated at runtime to allow other profiles to use it.
  • Removed the "Move selected to separator" and combined the function with the "move to separator" option
  • Removed the "Remove selected" and combined the function with the "remove mod" option
  • Certain context menu entries are now hidden when multiple mods are selected
  • Added a pause/cancel button to collections
  • Runtime generated files for root deployed games should now be moved to overwrite (Any existing runtime generated files before this change wont be affected)

Run the following command to install/Update. Or download the appimage directly.

curl -sSL https://raw.githubusercontent.com/ChrisDKN/Amethyst-Mod-Manager/main/src/appimage/Amethyst-MM-installer.sh | bash

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