github ChrisDKN/Amethyst-Mod-Manager v1.0.2
Amethyst Mod Manager v1.0.2

latest releases: v1.3.0-beta.1, v1.2.15-beta.1, v1.2.14...
one month ago

Whats Changed

  • Added an Ini files tab, This tab can show all of the ini and json files being used in the modlist. You can search by mod name or file name. When clicking one a text editor window will appear where you can edit them.
  • xEdit's behaviour meant any plugins it edited were being deleted completely. When you make a change to a plugin with xEdit. It deletes the original plugin and creates a new one with the changes. This meant the changes were not being reflected in the plugins within the staging folder or were being outright deleted. When running restore on a bethesda game, the manager now detects what plugins have been edited and moves the edited plugin back to the staging folder
  • You can now install collections by clicking add collection on the Nexus site, This will switch to the game the collection belongs to and show the mod list. The add collection button on the nexus site will say it requires Vortex but this just sends an Nxm link our manager can use.
  • When downloading a collection, the url to that collection is saved. A button called Open current has been added to the collections panel to quickly go to that collections page.
  • A button has been added to the collections install window that opens any not installed mods on nexus as some may need to be installed manually
  • Added a mod categories column, Categories are added when installing a mod or can added to mods without categories by pressing check updates.

Flatpak

  • Added a flatpak version for testing, Some UI elements and other things may not work with this but it is there as an option

Run the following command to install/Update. Or download the appimage directly.

curl -sSL https://raw.githubusercontent.com/ChrisDKN/Amethyst-Mod-Manager/main/src/appimage/Amethyst-MM-installer.sh | bash

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