github ChrisDKN/Amethyst-Mod-Manager v0.8.3
Amethyst Mod Manager v0.8.3

latest releases: v1.2.15-beta.1, v1.2.14, v1.2.14-beta.1...
one month ago

What's Changed

  • When a mod already exists, there is now an option to add the mod with a different name
  • Using a profile with the "Profile specfic mods" will use it's own root folder builder instead of the default one
  • Fixed the scrollwheel not working when hovering over certain elements in the add game menu
  • Added Jeepney as a dependency to allow xdg-portal to work in the appimage build
  • The wizard tool window now overlays the plugins panel
  • Optimised the deploy function slightly, Shaved 2-3 seconds off deploy time with ~100k files to deploy
  • Fixed a rare instance of some fomod folders being added as files with no extension
  • Changed the minimum window size to 1280x800, The UI is designed around this size and there is no reason to go under this.
  • The overwrite folder can now be viewed in the mod files tab
  • Plugins for bethesda games now always symlink instead of being hard linked. This prevents any issues when running xedit programs as hard linked plugins cannot be edited by xedit.
  • The top bar now adjusts into a second row when the window is reduced in size instead of the buttons getting squashed
  • Changed the layout of the top bar slightly, the plugins panel now extends all the way to the top and the top bar sits above the modlist panel only
  • External applications can now be launched with a user selected proton version instead of always using the game's prefix and version. If doing this a prefix is made alongside the exe of the application.
  • Potential fix for the right click menu being destroyed incorrectly for Wayland users.

Run the following command to install/Update. Or download the appimage directly.

curl -sSL https://raw.githubusercontent.com/ChrisDKN/Amethyst-Mod-Manager/main/src/appimage/Amethyst-MM-installer.sh | bash

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