What's Changed
- When a mod already exists, there is now an option to add the mod with a different name
- Using a profile with the "Profile specfic mods" will use it's own root folder builder instead of the default one
- Fixed the scrollwheel not working when hovering over certain elements in the add game menu
- Added Jeepney as a dependency to allow xdg-portal to work in the appimage build
- The wizard tool window now overlays the plugins panel
- Optimised the deploy function slightly, Shaved 2-3 seconds off deploy time with ~100k files to deploy
- Fixed a rare instance of some fomod folders being added as files with no extension
- Changed the minimum window size to 1280x800, The UI is designed around this size and there is no reason to go under this.
- The overwrite folder can now be viewed in the mod files tab
- Plugins for bethesda games now always symlink instead of being hard linked. This prevents any issues when running xedit programs as hard linked plugins cannot be edited by xedit.
- The top bar now adjusts into a second row when the window is reduced in size instead of the buttons getting squashed
- Changed the layout of the top bar slightly, the plugins panel now extends all the way to the top and the top bar sits above the modlist panel only
- External applications can now be launched with a user selected proton version instead of always using the game's prefix and version. If doing this a prefix is made alongside the exe of the application.
- Potential fix for the right click menu being destroyed incorrectly for Wayland users.
Run the following command to install/Update. Or download the appimage directly.
curl -sSL https://raw.githubusercontent.com/ChrisDKN/Amethyst-Mod-Manager/main/src/appimage/Amethyst-MM-installer.sh | bash