github CapSoftware/Cap cap-v0.4.83
0.4.83

one day ago
  • Audio across speed segments — Timeline audio now renders correctly across speed change boundaries. Previously, applying speed changes could cause audio to cut out or glitch at segment edges.
  • Audio playback stability — Fixed a crash that could occur when starting audio playback in certain editor states.
  • Audio drift correction — The macOS MP4 encoder audio drift guard is now based on effective video PTS, fixing audio sync drift that could occur with external microphones.
  • Sensitive mask scaling — Pixelation masks now scale proportionally with output height, so blurred regions stay correctly sized when exporting at different resolutions.
  • FFmpeg decoder reliability — Future frames are now ignored during decoder fallback, and the frame reuse window is wider, preventing wrong frames from appearing during seeking or playback near cuts.
  • Export fix for recovered projects — Recovered projects no longer force the FFmpeg decoder path, fixing export failures that could occur on recordings restored from a crash.
  • macOS startup race fix — Main window setup is deferred until the UI reports ready, and uploads resume correctly after the ready listener installs. This fixes a class of startup hangs and stalled uploads on macOS.
  • Window layering fix — The main panel is no longer forced above other windows when shown, fixing cases where Cap would unexpectedly steal focus.
  • macOS dock icon sync — Dock icon visibility now correctly follows the hide-dock-icon setting and updates when windows open or close.
  • Camera cleanup on exit — Camera preview shutdown always begins on app exit, and macOS camera window teardown is skipped during exit cleanup to prevent quit-time crashes.
  • Windows editor reopen — Editor windows on Windows now correctly reopen after being closed, matching the existing macOS behavior.
  • Hex color input — RGB hex input is now gated until the full digit count is entered, preventing partial color values from being applied mid-typing.
  • Camera preview compositing — The camera preview now selects a supported wgpu composite alpha mode, fixing rendering artifacts on GPUs that don't support the previously hardcoded mode.

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