fallout2-coop v0.4.1
Bugfix release for three reported co-op issues.
Fixed
- #10 — Modoc toilet: one player lands on an empty, clean B&B. After the
outhouse is blown, the shit-covered Bed & Breakfast is elevation 1 of the same
map. When a player other than the host led the party back in, the host was never
re-placed and stayed on elevation 0 (no shit, no NPCs). Everyone now arrives
together, whoever leads. - #9 — Armor duplication / stacking AC. With two identical armors, moving one
into a container or companion could move the one you were wearing, leaving its
AC and resistances on you. Worn armor and wielded weapons are no longer picked by
container transfers. - #8 — Owned containers ignored on plain loot. Containers guarded by their
owner (e.g. Liz's stock in Broken Hills, Vault City shop inventories) now run
their "caught you" check when you simply open them, as in vanilla — not only
when stealing. - A script error during map entry could crash the server instead of being logged.
Upgrading
Drop-in replacement for v0.4.0: replace f2_server and fallout2-ce (or the
.exes). Saves are compatible.