github CadiLillian/eFootball-FPS-Limit-and-VSync-Patcher 2.40
eFootball FPS Limit and VSync Patcher 2.40

8 months ago

Major Improvements

  • Executable Analysis Features Rewritten:
    All Executable Analysis features have been rewritten from the ground up - again - delivering the performance improvements referenced in last version’s release notes, this time supported by extensive testing to ensure performance and reliability.

    In addition to significantly faster load times, this update addresses a long-standing issue:
    Without offline or online optimization, previous versions of the executable analysis features could result in a seemingly endless executable analysis once the patcher is launched.
    This was especially common with the MS Store eFootball versions, as optimization requires someone to dump and share the executable file (here).

  • Patching Support for all eFootball versions (Steam and MS Store)!
    Provided KONAMI does not change the way the FPS Limit is handled in eFootball, this will apply to all future eFootball versions.

Features

  • Added Patching Support for all MS Store eFootball Versions!

  • Added Offline Optimization for Steam eFootball Version 4.5.0
  • Added Offline Optimization for Steam and MS Store eFootball Version 4.4.0
  • Added Offline Optimization for Steam eFootball Version 4.3.0
  • Added Offline Optimization for Steam and MS Store eFootball Version 4.2.1

Bug Fixes

Closed issues:

  • Not working on 4.4 Patch MS Store #11
  • Compatibility #10

Other Improvements

  • Improved font quality
  • The last update (2.30) silently introduced first preparations for a potential final release version.
    This version (2.40) further advances these preparations, with the aim of being fully ready for a final release.
  • Further performance enhancements

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