- Proton (SLR and Native)
- Updated to Proton Experimental
11.0-20261014with wine rebased on top of Bleeding Edgeexperimental-wine-bleeding-edge-11.0-453249-20261016-pf413b3-wc53678a-d6689ca-v0bb64c - Updated
winewayland.drvto fix pointer constraints and a couple of other issues. Thanks to @BananaWorks07. Issues: CachyOS/wine-cachyos#35 - Updated
winepipewire.drvto fix various issues. The driver will now fall back to async mode instead of crashing ifrtkitis missing from the system, although we recommend to install it. Thanks to @M0n7y5. PR: CachyOS/wine-cachyos#36 - Fixed Arknights: Endfield not working after its latest update. Thanks to @NelloKudo. Issue: https://dawn.wine/dawn-winery/dwproton/issues/74
- Fixed some games like Loop Hero crashing when using WOW64. Thanks to @NelloKudo. Issue: #308
- Backported the required changes from upstream Wine to fix Warcraft III v3. Thanks to @NelloKudo. Issue: #292
- Thanks to the rebase on Bleeding Edge wine both issues with Warhammer 40k: Spare Marine 2 have been resolved. Issues: #305, #302
- Updated
dxvk-sarekto versionv1.14.1. Thanks to @pythonlover02. - Updated
protonfixesto1.0.15-1867-ge89ce7band removed various stale and broken older fixes from it. Thanks to @BananaWorks07 for the janitorial work. - Updated OptiScaler integration to also download Streamline SDK files when
PROTON_OPTISCALER_STREAMLINE=1is set. This is not relevant right now but it will be in a future OptiScaler version. As far as I understand, this is not going to be compatible with every game, and thus it's left as a manual option. - Logs generated by Proton-CachyOS now have the version of the tool used appented to the their filename.
- Updated to Proton Experimental
- Proton (SLR only)
- None
- Proton (Native only)
- Added partial support for 32bit PhysX on AMD through ZLUDA, which can be enabled through
PROTON_ZLUDA=1. The complete integration is still work-in-progress and as such this feature is available in theproton-cachyos-nativepackage from CachyOS repositories only. The reason is that it requires some very storage-heavy dependencies to build, such asrocm-llvmandhip-runtime-amdand we don't want to force them on the AUR package. Adding support for it in the Steam Linux Runtime package is also unfinished due to these dependencies. The requiredhip-runtime-amddependency for this feature to work is optional and will have to be installed manually. It is important to note that for ZLUDA to work properly, you also have to install the latest version of PhysX throughwinetricksand potentially remove any older PhysX dlls shipped with the applications. This integration has been tested with FluidMark and Mirror's Edge only so far. Please report any issues with this feature in #238. - To complicate matters, with the recent updates to Steam and the Steam client using SteamRT3, the native build of Proton-CachyOS doesn't work with Steam presently. If it is going to work again in the future is uncertain at this point. It is a known limitation but it still works with
umu-launcher.
- Added partial support for 32bit PhysX on AMD through ZLUDA, which can be enabled through
- Wine (Standalone)
- None
Brought to you by The Berries, 🍌 🍈 🍋, and their seasonal friends.
Important
I know that we have a lot of different packages that might cause confusion. My suggestion is to be conservative and use x86_64.
Feel free to experiment and see which fits better for your system, of course.
Note
- For Wayland specific flags and options, please refer to: https://github.com/Etaash-mathamsetty/Proton/blob/em-10/docs/EM-ADDITIONS.md
- For FSR4 related documentation, please refer to: https://github.com/Etaash-mathamsetty/Proton/blob/em-10/docs/FSR4.md
- For
dxvk-sarekspecific options to tune its behavior refer to: https://github.com/pythonlover02/DXVK-Sarek?tab=readme-ov-file#shader-compilation - For
dxvk-low-latencyrelated options to tune its behavior refer to: https://github.com/netborg-afps/dxvk-low-latency?tab=readme-ov-file#dxvk-low-latency - For
vkd3d-low-latencyrelated options to tune its behavior refer to: https://github.com/netborg-afps/vkd3d-low-latency?tab=readme-ov-file#vkd3d-low-latency
Base: https://github.com/ValveSoftware/Proton/tree/experimental-11.0-20261014