Version 10.0-20251120
- Proton (SLR and Native)
- Updated to the most recent Proton Experimental release
10.0-202511020. - Fixed an issue that could cause Proton to crash when the Unix environment was too large (#73)
- Added the commits from upstream wine that fix Genshin Impact and Zenless Zone Zero high CPU usage again. This time Marvel's Rivals should not crash.
- Added a patch to fix Girls Frontline crashing on startup. Thanks to @NelloKudo.
- Added a convinience function in Proton that emulates
DXVK/VKD3D_FRAME_RATE. It reads the value from the removedDXVK/VKD3Denv variables, and applies it throughDXVK_CONFIG. This is added as a convenience and I am not certain if it will remain. - Added an
umu.exeshim executable to start appliations with when usingumu-launcher. It is derived fromsteam.exebut the Steam specific bits have been removed. It should stop Proton, and thus umu, from exiting prematurely in some cases after starting the target application. - Updated dxvk-sarek, dxvk-gplasync and nvidia-libs in proton to check if their respective DLLs are available in the release before including them. This allows for selectively disabling them while testing llvm/arm64 builds. Accompaning options have been added in
configure.shto exclude them from a build. Our released builds still include them. - Imported a few fixes to NTSync from upstream wine.
- Imported more commits from upstream Wine for
d2d1,windowscodecs,vccorlib140. - As usual, imported a couple of wayland-related updates from Proton-EM. This time around they should fix some keyboard input issues.
- Updated
protonfixesto https://github.com/open-wine-components/umu-protonfixes/tree/2b33f28
- Updated to the most recent Proton Experimental release
- Proton (SLR specific)
- None
- Proton (Native specific)
- None
- Wine (Standalone)
- None
Warning
This release includes a x86_64_v4 package. This package is largely untested and experimental.
It may exhibit issues or completely refuse to work. Use at your own discretion and report issues here only.
Note
For Wayland specific flags and options, please refer to: https://github.com/Etaash-mathamsetty/Proton/blob/em-10/docs/EM-ADDITIONS.md
Note
For FSR4 related documentation, please refer to: https://github.com/Etaash-mathamsetty/Proton/blob/em-10/docs/FSR4.md
Note
For DXVK-Sarek specific options to tune its behavior refer to: https://github.com/pythonlover02/DXVK-Sarek?tab=readme-ov-file#shader-comp>
Base: https://github.com/ValveSoftware/Proton/tree/experimental-10.0-20251120