- Proton (SLR and Native)
- Removed a number of commits that reportedly caused issues with various games, such as Marvel's Rivals. This includes the one helping with Genshin Impact performance.
- Re-added
DISABLE_LAYER_MESA_ANTI_LAG
when usingPROTON_FSR4_UPGRADE
. - Fixed an issue with nvidia-libs handling that resulted in
nvcuda.dll
missing from the prefix. This would cause DLSS Framegen to be unavailable on certain versions ofnvngx_dlssg.dll
shipped with games. - Updated
dxvk
to https://github.com/doitsujin/dxvk/tree/55ca713b36f02dcab391df3f847d8713e6150d3e - Updated
vkd3d-proton
to https://github.com/HansKristian-Work/vkd3d-proton/tree/abed356c7d6ac592641ed859b9a197b9f00266a0 - Updated
protonfixes
to https://github.com/CachyOS/proton-cachyos/tree/898e3a8d16d180e2ca63ba7a9f750cea1fb45d51
- Proton (SLR specific)
- None
- Proton (Native specific)
- None
- Wine (Standalone)
- None
Note
For Wayland specific flags and options, please refer to: https://github.com/Etaash-mathamsetty/Proton/blob/em-10/docs/EM-ADDITIONS.md
Note
For FSR4 related documentation, please refer to: https://github.com/Etaash-mathamsetty/Proton/blob/em-10/docs/FSR4.md
Note
For DXVK-Sarek specific options to tune its behavior refer to: https://github.com/pythonlover02/DXVK-Sarek?tab=readme-ov-file#shader-compilation
Base: https://github.com/ValveSoftware/Proton/tree/experimental-10.0-20251006b