- Switching to a window that is not responding no longer freezes CKFlip3D.
The switch is refused instead: the cascade stays open, the front tile
shakes and a notice explains why. Another window or cancel works as usual - Only responsiveness is checked, never the preview, so fullscreen games and
windows with an empty preview still switch normally - A hung window with no live preview is no longer captured the slow way,
which could freeze the cascade while it opened - New Force quit (Controls -> Mouse & keyboard): End pressed five times in a
row quits CKFlip3D even when it has stopped responding, restoring hidden
windows and the taskbar first. Key, mouse button and press count (x1-x5)
are configurable; empty = off - New Cancel clears search first (Search, default on). Off = the cancel key
closes the cascade right away, even with a query typed