github CXWorld/CapFrameX v1.9.1_beta
CapFrameX v1.9.1 beta

pre-release3 hours ago

Release Notes

Pre-release — v1.9.1 Beta (build 1.9.1.2). This beta focuses on our new Certum code-signing certificate and the CapFrameX in-game overlay, including automatic compatibility learning and optional sharing of compatibility reports to improve game profiles. Please help us test installation, overlay behavior, and compatibility across different games and graphics APIs.

Enhancements & New Features

  • Certum code signing. The application, CapFrameX components, native OSD DLLs, bundled BENCHLAB service, and installer are now signed with our code-signing certificate and SHA-256 timestamps.
  • In-game overlay available again. Select CapFrameX in-game (Experimental) under Overlay → OSD options to use the built-in overlay with DirectX 11, DirectX 12, and Vulkan. Native overlay components are included for both 64-bit and 32-bit games. RTSS remains available as a separate renderer.
  • Automatic game compatibility profiles. CapFrameX probes overlay compatibility, remembers working settings for each game, and revalidates profiles when relevant conditions change. If the in-game renderer cannot be used, it can temporarily fall back to the hook-free overlay. Some compatibility changes require restarting the game.
  • Improved frame-generation handling. Better compatibility probing and overlay recovery when frame generation is enabled, disabled, or changed during a game session.
  • Per-game capture durations. Choose Global or This game below the capture-time field. Saved game-specific durations are restored automatically.

Shared Overlay Compatibility Profiles

Help us improve shared game profiles by enabling Share overlay compatibility reports under Overlay → OSD options. Sharing is off by default. Local compatibility learning works independently of this setting.

When enabled, CapFrameX sends compatibility results from future game sessions for analysis. Reports include the selected profile, overlay and frame-generation diagnostics, game/runtime versions and hashes, and Windows/GPU/driver information. This evidence helps us identify working configurations and improve profiles for future releases.

Reports use a random participant ID and exclude full file paths, account details, and raw logs. Turning sharing off stops uploads and deletes unsent reports; reports already submitted remain available for analysis.

Bugfixes

  • Fixed the overlay FPS graph when enabled independently of the frametime graph, including live graph toggling.
  • Fixed hook-free overlay placement on the selected monitor, independent of taskbar position and size.
  • Fixed hotkeys becoming active again after being cleared; disabled hotkeys now remain disabled after restarting CapFrameX.
  • Fixed additional analysis-graph selections not being restored after an application restart.
  • Fixed dragging multiple records into aggregation, comparison, cloud, and report views.
  • Fixed Windows autostart registration and Intel Alder/Raptor Lake memory-gear reporting.

Platform & Infrastructure

  • Completed the .NET 10 migration across the remaining application projects and managed OSD components.
  • Restored the bundled BENCHLAB Service, updated to 2.4.0. Its signed executable includes its .NET/ASP.NET runtime, so no separate ASP.NET runtime installation is needed for the service.
  • Reduced native overlay logging overhead and improved handling of repetitive frame-generation diagnostics.
  • Removed the experimental AMD FLM click-to-photon latency feature and its associated settings, sensors, and overlay entries.

Downloads & Runtime Requirements

Install the .NET 10 Desktop Runtime (x64) before running CapFrameX.

Package Instructions
CapFrameX_1.9.1.2_Beta_Installer.zip Extract and run CapFrameX_1.9.1.2_Beta_Setup.exe. Recommended for testing the in-game overlay, especially Vulkan.
CapFrameX_1.9.1.2_Beta_Portable.zip Extract into a new folder and run CapFrameX.exe. Keep the included portable.json for portable settings and data.

VirusTotal scan: CapFrameX_1.9.1.2_Beta_Portable.zip

Close CapFrameX and games before updating. Vulkan requires layer registration by the installer; extracting the portable archive does not register it.

Beta Testing & Feedback

  • Check installation and updates, including the publisher shown by Windows. Report unexpected security detections or signature warnings with the affected filename and exact message.
  • Test the in-game overlay in DirectX 11, DirectX 12, and Vulkan games, including frame-generation switches, resolution changes, and overlay visibility.
  • Enable compatibility-report sharing if you would like to contribute. When reporting an issue, include the game/version, graphics API, GPU/driver, frame-generation settings, and steps to reproduce it.

The in-game overlay remains experimental. Game-specific feedback is especially valuable during this beta.

Full changelog: v1.9.0 → v1.9.1_beta

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