CapFrameX 1.9.1 restores the experimental in-game overlay with signed binaries, brings back the bundled BENCHLAB service, and improves overlay compatibility, hardware information, and capture workflows. This is a stable release; the in-game renderer remains experimental.
Downloads and requirements
| Package | Installation |
|---|---|
release_1.9.1_installer.zip
| Extract and run CapFrameXBootstrapper.exe. Setup installs CapFrameX and registers the x64 and x86 Vulkan layers in their matching HKLM registry views.
|
release_1.9.1_portable.zip
| Extract the complete archive and run CapFrameX.exe. Keep the included portable.json for an isolated portable configuration. Vulkan integration requires separate layer registration.
|
Install the .NET 10 Desktop Runtime (x64) first. Another .NET major version, the plain .NET Runtime, or the legacy .NET Framework does not replace this requirement. Portable installations also require the Visual C++ x64 runtime; see Portable Mode.
The internal application version is 1.9.1.4, with the release channel. CapFrameX binaries, native overlay components, BENCHLAB, and setup carry the CapFrameX publisher's Certum code-signing certificate with SHA-256 timestamps. Original vendor signatures are preserved. Package hashes are supplied in SHA256SUMS.txt.
Close CapFrameX and games before updating. Portable users should extract into a new folder, then copy their previous Portable data folder and customized portable.json.
Overlay and OSD
- Restored CapFrameX in-game (Experimental) for DirectX and Vulkan titles, including signed x64 and x86 hook and layer DLLs. Hook-free and RTSS renderers remain available.
- Improved compatibility probing, per-game learned profiles, and recovery after frame-generation changes, including FSR and XeSS routing.
- Smoother in-game frametime charts, sharper antialiased lines, and corrected frame cadence under frame generation.
- Overlay toggles in the Overlay tab and status bar, per-entry text sizes, and an OSD log-folder shortcut.
- Fixed template apply/revert, profile switching, and the save button. Improved hook-free placement and averaged metrics at each refresh.
- Optional compatibility reports require explicit user consent. Extended diagnostics remain opt-in.
Sensors and system information
- Bundled BENCHLAB Service 2.4.0, rebuilt as a signed, self-contained .NET 10 executable. Compatible separately installed services remain supported; fixed null sensor readings.
- Updated Intel IGCL v298 and AMD ADLX 2.0, with expanded Intel telemetry, fan and PSU readings, and AMD SmartShift monitoring.
- Added software component versions, platform security status, and Copy system info to the Info dashboard.
- Corrected Intel memory gear decoding and improved overlay entries across CPU changes.
- Removed the click-to-photon latency feature.
Capture, interface, and reliability
- Updated to PresentMon 2.6.0 and added stored display-layer metadata to captures.
- Restored per-game capture durations, added persistent hotkey disabling, and preserved additional analysis graph selections.
- Fixed dragging multiple records into analysis views, modern .NET autostart registration, and update confirmation/relaunch behavior.
- Improved layouts and clipping across tabs, including maximized 1080p windows. The minimum/default main-window size is now 1488 × 768.
- Removed unused AvalonDock files and empty localization folders from packages.
Full changelog: v1.9.0...v1.9.1