github CG8516/PvZA11y beta.1.16
Beta 1.16

latest releases: beta.1.17.2, beta.1.17.1, 1.17...
pre-release5 months ago

New additions:

  • Now includes an update program, to make the install/update process much easier, with many thanks to @azurejoga.
  • Added an optional audio cue for when an unselected plant is ready (off by default).

Tweaks:

  • Made "NoZombies" tone less audibly abrasive.
  • No longer says "NoZombies" on row change, only said when F1 is pressed manually.
  • Fire and Ice balls are now locatable when navigating around the board, instead of requiring the sonar.

Bug fixes:

  • Fixed issue with locating portals in portal combat minigame.
  • Fixed shovel not working in Slot Machine minigame.
  • Added patch to prevent game from automatically closing a reward screen when enter or space is pressed.
  • Prevent tutorial text from being replayed when resuming a game.
  • Fixed a bug that could occur when playing other game modes while on level 5 in adventure mode.
  • Mod now automatically closes if the game is closed while in a tutorial.
  • Moved some more missing translation text to external language files, more detailed notes for translators below.

Translation update information:

Various changes have been made to the translation files.
Previous translations will need some adjustments to support this mod version, otherwise they won't load.

AccessibilityMenu.yaml:

In both the "name:" and "description:" categories, you'll need to add an entry named "BackgroundPlantReadyCueVolume", ideally underneath the entries for "PlantReadyCueVolume".
Make sure your entries are indented like the other entries in each category.

name:
  PlantReadyCueVolume: Plant ready volume
  BackgroundPlantReadyCueVolume: Background plant ready volume
description:
  PlantReadyCueVolume: Plays when the current plant is refreshed, and you have enough sun to place it.
  BackgroundPlantReadyCueVolume: Plays when an unselected plant has refreshed, and you have enough sun to place it.

RebindMenu.yaml:

This is a brand new file. Use the version in the 'English' folder as a template.

Game.yaml:

Two new entries have been added to the bottom of the file for the zombie tripwire functionality:

tripwire1: Tripwire triggered!
tripwire2: ALERT! Multiple tripwires triggered!

Inputs.yaml:

One entry has been added to the bottom of this file, for the input rebind menu:

rebindMenu: 'Inputs: Confirm to rebind, Deny to close, Info1 to repeat, Info2 to say bound keys/buttons, Directional up and down to scroll list.'

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