github CG8516/PvZA11y beta.1.13
Beta 1.13

latest releases: beta.1.17.2, beta.1.17.1, 1.17...
pre-release6 months ago

Almost there!

Accessibility improvements:

  • "Beghouled Twist" and "Zombiquarium" are now accessible, meaning every game mode is now technically accessible.

  • Dropped seed packets are now cyclable and are moved off the clickable grid tiles, which brings huge usability improvements to Vase-Breaker, Slot-Machine, and "It's raining seeds".

  • Wave count has been added to the info4 level progress indicator.

  • VaseBreaker progress indicator now says the remaining vase count.

  • Minigame, Puzzle, and survival trophy counts and completions are now accessible.

Enhancements:

  • Double-tapping slot selection hotkeys or the info4 button will now skip narration to the next piece of information.
  • Dialogue input descriptions are now optional.
  • Mod now automatically closes when the game is closed.
  • Audio cue for fast zombie alert has been changed, and is pitched to indicate which row the zombie is on. (preview it in the volume category of the accessibility settings).

Fixes:

  • Fixed bug with the level type indicator, saying that frontyard night levels were taking place during the day.
  • Fixed a couple of potential crashes when starting or closing the game.
  • Fixed a crash when the sonar is used on a flag zombie which has been replaced with a zombatar.
  • Fixed an issue with some dialogues failing to be processed, due to the mod attempting to read the dialogue information before the game had finished loading it.
  • Fixed an issue where an invalid config file could disable all input interactions.
  • Disabled plant detection in bowling games, as wallnuts were being detected after they had rolled away.
  • A few other minor changes, hopefully nothing broke...

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