github CG8516/PvZA11y beta.1.12
Beta 1.12

latest releases: beta.1.17.2, beta.1.17.1, 1.17...
pre-release9 months ago

This update is mostly focused on polishing the overall experience of the mod.

Inputs

  • Input rebinding menu has been completely redesigned, allowing you to bind any input individually.
  • Rebinding menu now has detailed descriptions for each input.
  • Input description has been added to most dialogues, to improve awareness of available inputs.

Accessibility menu

  • Each option now has the full description automatically read, instead of requiring you to press Info1 for more information.
  • Now features categorisation, allowing you to jump between categories with the CycleLeft and CycleRight buttons.
  • Most audio cues now have their own dedicated volume slider, and will play a preview of the sound when the volume is adjusted.

New Features

  • Experimental support for controller vibration. No fine-tuning, just an on/off toggle for now.
  • Zombie tripwire system, which alerts you when a zombie reaches the specified column, and will increase the alert when multiple zombies have reached the column.
  • Pressing Info2 from the plant picker will now say the level type, and time of day.

Adjustments

  • Plant ready cue was changed to a major chord, to avoid confusing it with similar-sounding audio cues.
  • On conveyor belt levels, the plant ready cue will now play when a new plant has been added.
  • Added a dedicated 'repeat' button to crazy dave dialogue, as it wasn't clear that Info1 repeats the dialogue.
  • Improved accuracy of zombie detection when moving cursor to a tile with zombies on it.
  • Tweaked the default settings/volumes
  • A bunch of other minor adjustments.

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