This update is mostly focused on polishing the overall experience of the mod.
Inputs
- Input rebinding menu has been completely redesigned, allowing you to bind any input individually.
- Rebinding menu now has detailed descriptions for each input.
- Input description has been added to most dialogues, to improve awareness of available inputs.
Accessibility menu
- Each option now has the full description automatically read, instead of requiring you to press Info1 for more information.
- Now features categorisation, allowing you to jump between categories with the CycleLeft and CycleRight buttons.
- Most audio cues now have their own dedicated volume slider, and will play a preview of the sound when the volume is adjusted.
New Features
- Experimental support for controller vibration. No fine-tuning, just an on/off toggle for now.
- Zombie tripwire system, which alerts you when a zombie reaches the specified column, and will increase the alert when multiple zombies have reached the column.
- Pressing Info2 from the plant picker will now say the level type, and time of day.
Adjustments
- Plant ready cue was changed to a major chord, to avoid confusing it with similar-sounding audio cues.
- On conveyor belt levels, the plant ready cue will now play when a new plant has been added.
- Added a dedicated 'repeat' button to crazy dave dialogue, as it wasn't clear that Info1 repeats the dialogue.
- Improved accuracy of zombie detection when moving cursor to a tile with zombies on it.
- Tweaked the default settings/volumes
- A bunch of other minor adjustments.