github CCDirectLink/CrossedEyes v0.5.1

latest releases: v0.6.4, v0.6.3, v0.6.3-prerealese.0...
7 months ago

Added

  • Added jump volume slider
  • Added hints for props that lead to higher palces
  • Add wall scan aim mode
  • Automaticly determine NVDA text speed to adjust dialogue beeping sounds
  • Added wall bump volume slider
  • Added destination map on doors and paths
  • Added a simple text tutorial

Changes

  • Footstep volume now also plays if you only collide with walls only slightly
  • Changed hint name from "Teleport Ground" to "Path"

Fixes

  • Fix options menu getting interrupted for after entering while in-game
  • Fix some mod sounds persisting indefinitely
  • Fix aim bounce toggling when entering the quick menu (for some people)
  • Fix wall bumping not working on diagonal walls
  • Fix wall sounds glitching on corners
  • Fix wall sounds beaing slightly behind when the player is moving
  • Fix L1 not selecting a hint on analysis screen entry

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